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Yuri BiasiYB

Yuri Biasi

Senior XR / Unity Developer

€500/day
Treviso, IT
8-15 years

Average response time: 1 hour

About Yuri

Senior XR and Unity developer with 7+ years building production-grade VR and AR applications.

I focus on the parts most teams get stuck on: real-time multiplayer and networking, cross-device VR deployment, and stable performance on standalone headsets like the Meta Quest 3.

My core stack is Unity and C#, OpenXR and the XR Interaction Toolkit, with multiplayer built on Netcode for GameObjects and lower-level networking layers. I also work in Unreal Engine for photorealistic 3D and architectural visualisation, and I've integrated hardware from MagicLeap to Varjo.

I've delivered immersive training simulations on large multi-stakeholder programmes, multiplayer systems for an MMORPG, and interactive product configurators. I'm equally comfortable owning a feature end to end, diagnosing the bug nobody else can reproduce, or stepping in as the senior technical hand on an existing codebase.

I work best on clearly-scoped, technically demanding briefs: tell me the deliverable and I'll give you a realistic estimate, then build it. Available remotely across Europe, on-site in Northern Italy when it adds value.
  • Italian

    Native or bilingual

  • English

    Fluent

Can work on-site
Treviso (up to 50km)

Experience

  • Fondazione SAFE
    Senior XR Developer
    DEFENSE AND MILITARY
    December 2024 - Today (1 year and 8 months)
    Italy
    Senior XR developer leading technical development and quality standards for EU-funded training and simulation programmes. I design cross-platform VR experiences, build real-time multiplayer and networking, optimise performance on standalone headsets like the Meta Quest 3, and coordinate external development suppliers. I also diagnose and resolve the complex cross-device deployment and stability issues that block delivery.
    Tech Lead Unity 3D Technical testing Meta Virtual Reality
  • Asobiholic Co., Ltd
    XR / Multiplayer Developer
    VIDEO GAMES AND ANIMATION
    July 2023 - November 2024 (1 year and 4 months)
    Japan
    Re-engineered the inventory and looting systems of the "Neden" MMORPG for scalability, and designed original, high-performance multiplayer architecture to support a large number of concurrent players. I solved complex networking and synchronisation challenges, optimised server-client communication, and advised on core game mechanics to improve the overall player experience.
    unreal engine multiplayer C++ oop game development
  • Higher-education institute
    Lecturer, Computer Science
    EDUCATION AND E-LEARNING
    October 2022 - June 2024 (1 year and 8 months)
    Italy
    Taught computer science and technology at a higher-education institute, guiding students through programming fundamentals, software development, and modern technologies. Beyond technical skills, I mentored them on problem-solving, autonomy, and personal growth, helping them build the mindset and confidence to start a career in tech.
    leadership teaching motivation

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Education

  • BSc
    Università degli Studi di Udine
    2022
    BSc

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