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Yoan RockYR

Yoan Rock

Supermalter

C++/Blueprint Unreal Engine Programmer

€450/day
3 projects
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Yoan

My name is Yoan Rock, an Unreal Engine developer specializing in Gameplay Programming, UI, and system architecture in C++ & Blueprints.

For over 5 years, I have been working on AA and independent projects with Unreal Engine 4 & 5, collaborating with several studios such as PLAYERUNKNOWN Productions, Game Atelier, Limbic Entertainment, Chillchat, and Cyanide. I participated in the development of several released games, including Park Beyond and Otherskin.

I specialize in:

- Gameplay Systems

- UI/UX with UMG, Slate, and CommonUI

- Scalable and maintainable architecture

- Unreal project refactoring

- Optimization and debugging

- Blueprint to C++ conversion

- Gameplay/UI integration

- GAS (Gameplay Ability System)


I enjoy building clean, modular, and long-term maintainable systems. My approach is based on simple principles:

- clear separation between gameplay, UI, and data,

- reusable widgets,

- readable code,

- scalable architecture,

- strong focus on user experience and gamepad/keyboard-mouse support.


Notably, I led the complete redesign of several UI systems under CommonUI, drastically reducing navigation/focus bugs and significantly improving team debugging speed.

In parallel to freelancing, I also do Unreal Engine mentoring and help developers progress on topics such as gameplay architecture, UI, C++, production best practices, and technical interview preparation. And I am in the process of becoming a UAT with Epic Games.

If you are looking for an autonomous, quality-oriented Unreal developer capable of handling complex systems from end to end, I would be delighted to discuss your project. 🚀
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • Emissive
    Malt logoOn Malt
    Development of an offline control menu for a VR experience
    VIDEO GAMES AND ANIMATION
    June 2026 - June 2026
    Implemented a modular debug menu using UMG in Unreal Engine, with reusable UI elements, component-based feature organization, and simple, readable, well-documented code.
    Unreal Engine 5 UMG C++ User Interface Debugging
  • Emissive
    Malt logoOn Malt
    Crowdin → Unreal Engine 5 localization pipeline
    VIDEO GAMES AND ANIMATION
    May 2026 - May 2026
    Development of a C++ editor module integrated into Unreal Engine 5 that automates synchronization of translations from Crowdin. The system supports localization of texts and assets through two distinct pipelines, exposed via a dedicated editor interface.
    Unreal Engine 5 C++ Slate Tools HTTP
  • Emissive
    Malt logoOn Malt
    Technical evaluation period, Unreal Engine C++ / Blueprint Programmer, 5 days
    VIDEO GAMES AND ANIMATION
    April 2026 - May 2026
    Development of a localization tool for Unreal Engine in C++/Blueprint.

    • Automation of translation import via Crowdin
    • Generation of Unreal Engine localization assets
    • Native integration into an Unreal plugin
    • Zero-configuration workflow for production teams
    Unreal Engine 5 C++ Slate Localization Tooling

Reviews

5.0

Out of 1 rating

T

Team

Directeur Technique - Emissive

Reviewed on 6/22/2026

Yoan participated in the development of our Unreal plugin. He quickly understood the project and its stakes. He very rapidly proposed solutions adapted to our needs and also suggested future developments. Communication was easy and fluid, he kept us informed of his progress throughout the project.

Recommendations

PD
LL
JM
+2
Petr Dyachikhin and 4 other people have recommended Yoan

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Education

  • Engineering degree, Computer Science
    ENSIIE - National School of Computer Science for Industry and Business
    2020
    Diplôme d'ingénieur, Informatique
  • University Diploma in Technology, Computer Science
    IUT Sénart / Fontainebleau
    2017
    dut, Informatique

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