About Yoan
French
Native or bilingual
English
Fluent
Spanish
Basic
Experience
- Emissive
On Malt
Development of an offline control menu for a VR experienceVIDEO GAMES AND ANIMATIONJune 2026 - June 2026Implemented a modular debug menu using UMG in Unreal Engine, with reusable UI elements, component-based feature organization, and simple, readable, well-documented code. - Emissive
On Malt
Crowdin → Unreal Engine 5 localization pipelineVIDEO GAMES AND ANIMATIONMay 2026 - May 2026Development of a C++ editor module integrated into Unreal Engine 5 that automates synchronization of translations from Crowdin. The system supports localization of texts and assets through two distinct pipelines, exposed via a dedicated editor interface. - Emissive
On Malt
Technical evaluation period, Unreal Engine C++ / Blueprint Programmer, 5 daysVIDEO GAMES AND ANIMATIONApril 2026 - May 2026Development of a localization tool for Unreal Engine in C++/Blueprint.- Automation of translation import via Crowdin
- Generation of Unreal Engine localization assets
- Native integration into an Unreal plugin
- Zero-configuration workflow for production teams
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Education
- Engineering degree, Computer ScienceENSIIE - National School of Computer Science for Industry and Business2020Diplôme d'ingénieur, Informatique
- University Diploma in Technology, Computer ScienceIUT Sénart / Fontainebleau2017dut, Informatique
Certifications
- Unreal Engine 3D FundamentalsGameplan2025