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Yevhen KolesnikovYK

Yevhen Kolesnikov

Technical Artist | Unity & Unreal | VFX, Animation

€150/day
Stockholm, SE
3-7 years

Average response time: 1 hour

About Yevhen

Technical Artist / Team Lead Unity Integrator with experience building production pipelines, automation
workflows, and internal tools for large-scale game content. Focused on reducing manual setup, improving
content consistency, and supporting stable integration of characters, animation, VFX, and gameplay assets in
Unity and Unreal Engine. Strong understanding of animation quality, readability, and in-game presentation,
with a good sense of how motion should look, feel, and support gameplay.

Portfolio
notion.so/Portfolio-3447c963559c801d9b12d654e0ed8b8c?source=copy_link
  • English

    Native or bilingual

  • Ukrainian

    Native or bilingual

Can work on-site
Stockholm (up to 50km)

Experience

  • Artificial Core - Corepunk
    Team Lead Unity Integrator / Technical Artist
    February 2023 - February 2026 (3 years)
    • ● Built automation for content setup and integration in Unity, reducing repetitive manual work and improving consistency across production assets.
    • ● Created internal Maya tools and workflow utilities to accelerate animator workflows, simplify technical setup, and improve handoff efficiency between animation and integration.
    • ● Developed and maintained workflows for assembling mobs, characters, animations, VFX, materials, and prefabs inside the production pipeline.
    • ● Set up Animator Controllers and implemented animation playback logic to support character behavior, gameplay needs, and more reliable content integration.
    • ● Created visual effects and simple animations to support gameplay needs, improve presentation quality, and cover production requirements across integrated assets.
    • ● Supported content integration on Corepunk, helping keep large volumes of MMO production assets organized, stable, and build-ready.
    • ● Investigated setup issues, content errors, and pipeline bottlenecks before they reached later production stages, improving reliability and reducing friction for the team.
    • ● Worked closely with artists, animators, designers, and developers to align technical requirements, standardize setup expectations, and streamline delivery flow.
    Maya Unity C# C++ Python
  • GoITeens
    Game Development Course Developer|
    May 2023 - September 2023 (4 months)
    • ● Contributed to the development of educational content for the Game Development course.
    • ● Prepared structured lesson synopses covering theoretical topics and their practical application.
    • ● Created examples and use cases to help students better understand core game development concepts.
    • ● Designed teaching presentations to support lessons and improve clarity of the material.
    • ● Developed Kahoot-based learning quizzes to reinforce key topics and increase student interaction.

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Education

  • Bachelor degree
    National Technical University of Ukraine, Kyiv Polytechnic Institute
    2024
    Bachelor degree

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