You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Yannis MoulayYM

Yannis Moulay

Level designer & Worldbuilder

€400/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Yannis

Senior Level Designer with over five years of experience at Ubisoft Paris, now open to freelance.

Translating a strong creative vision into narrative progression and macro-level gameplay, I also know how to concretize it through a modular and iterative philosophy.

Through my work, I tell strong stories by transforming creative intentions into coherent and rich game spaces, mastering the video game production pipeline (documentation, papermap, greyblocking, situation banks, iterations, playtesting). My work related to progression and navigation thus aims to honor the potential of creative briefs as much as the message or mechanics.

I also worked as a Worldbuilding/Fantasy consultant at Ubisoft's editorial headquarters and developed my expertise in brand/IP branding and fictional universe development applicable to other industries (role-playing games, animation).

An expert in designing strong interactive experiences, I am also skilled in handling museography projects, escape games, or other immersive installations.
  • English

    Native or bilingual

  • French

    Native or bilingual

  • Spanish

    Conversational

  • Arabic

    Conversational

Can work on-site
Paris (up to 10km)

Experience

  • Ubisoft
    Game & Level Designer
    VIDEO GAMES AND ANIMATION
    May 2023 - January 2025 (1 year and 8 months)
    Paris, France
    R&D project aimed at developing prototypes exploring free dialogue with NPCs via LLMs.

    Responsible for the design and systems department, research related to this new type of interaction and translation into prototypes aimed at expanding the gaming experience and achieving true conversational gameplay.

    Project presented at GDC 2024.
    Prototyping Teamwork LLM Research and development Unreal Engine 5
  • Ubisoft
    Confirmed Level Designer
    VIDEO GAMES AND ANIMATION
    May 2020 - May 2023 (3 years)
    Montreuil, France
    Games:
    Mario + Rabbids: Sparks of Hope
    Mario + Rabbids: Sparks of Hope DLC 2 (The Last Spark Hunter)
    Mario + Rabbids: Sparks of Hope DLC 3 (Rayman and the Phantom Show)

    Design, development, and iteration of game levels, responsible for world regions, development of methodology related to worldbuilding, coordination, greyblocking, and development of a bank of modular micro-situations.

    Also Product Owner for DLC 2 and World Manager.
    Level Design Worldbuilding Project management Teamwork Greyblocking
  • Siège éditorial d'Ubisoft
    IP/Worldbuilding/Fantasy Consultant
    VIDEO GAMES AND ANIMATION
    September 2019 - May 2020 (8 months)
    Montreuil, France
    Assistance in defining and supporting projects concerning their IPs (branding & identity)
    Research in worldbuilding and fantasy methodology, creation of worldbuilding workshops for production teams.
    Close collaboration with creative directors and core teams, worldbuilding support
    Integration of game systems and IPs, transmedia research.
    Worldbuilding Teamwork Narration Branding & Identity Workshop facilitation

Recommendations

Be the first to recommend Yannis

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master in Digital Interactive Games and Media, specialization Game Design
    CNAM-ENJMIN
    2019
  • Professional Bachelor's Degree in Video Game Professions
    Université Paris XIII
    2017

Skill set

Categories