About Yanis
🧭 Designer & Developer • Video Games, Educational Interactive Experiences, Serious Games & VR • Unity • Unreal Engine
- **Production Management & Structuring**.
- **Game Design & UI/UX Design**.
- PerformanceOptimization& **Deployment**.
- As the **main technical contact**.
- Incollaborationwith your **internal teams**.
- Incoordinationwith mynetwork of partners(designers, graphic artists, animators, instructional designers) based on project needs.
- Unity (CSharp)
- Unreal Engine (C++)
- Articulate 360
- SCORM / LMS Integration
- Git, Perforce
- Notion
French
Native or bilingual
English
Conversational
Spanish
Conversational
Experience
- Challenges HDF - IRTS Hauts-de-FranceGame Developer, Game Designer & UI/UX Designer | Unity | Articulate Storylines | 2D | VR | 360°EDUCATION AND E-LEARNINGMay 2024 - November 2025 (1 year and 6 months)Loos, FranceHDF Challenges Website:https://www.challengeshdf.fr/modulothequeMy DEFFINUM Portfolio:https://yanisqueroix-allosius.com/deffinumObjective and context of the position:
- Design and development ofserious games**, and **virtual realityapplications for social work training, usingUnityand **Articulate Storylines**.
My contributions and achievements:- Development and design of game mechanics in line with educational needs.
- Management and organization of productions with the implementation of collaborative project management tools, particularly on **Notion**.
- Development and integration of functionalities, interfaces, and game elements.
- Writing oftechnical documentation**, user guides, and tutorials for the **DEFFINUMapplications.
- Management, maintenance, and deployment of the complete fleet of virtual reality headsets (over a hundred Meta Quest 2 and Meta Quest 3 headsets in total) with all applications kept up to date.
- Design, development, integration ofinteractive and gamified activitiesdeployed withinArticulate Rise E-Learningtraining modules.
- Design, management, development, integration ofanimated, dubbed, and inclusive serious gamesfor theSCICONUMproject.
Tools and software used:- Unity, Articulate Storylines, Articulate Rise, Git
- Meta Quest VR Technology
- Notion, Miro, Figma, Penpot, Adobe Suite, Visio, Canva
- CSharp, HTML, JavaScript, CSS
- Pauvre RogerUnity Developer | Unity | 2DVIDEO GAMES AND ANIMATIONMarch 2024 - October 2024 (7 months)Lille, FrancePauvre Roger Initial Project Itch.io:https://piktura.itch.io/pauvrerogerMission Objective and Context:
- Development of the prototype forPauvre Roger**, a **2D platformeron **Unity**.
My contributions and achievements:- Development of theCharacter Controllerand **physics behaviors**.
- Implementation of gametoolsand **features**.
Tools and software used:- Unity, Git
- CSharp
- Isalyx GamesGame Developer | Unreal Engine 5 | VR | 3DVIDEO GAMES AND ANIMATIONNovember 2023 - February 2024 (3 months)Carcassonne, FranceDomestic Revolt Steam Page:https://store.steampowered.com/app/2591570/Domestic_RevoltMy Domestic Revolt Portfolio:https://yanisqueroix-allosius.com/domestic-revoltMission Objective and Context:
- Development ofDomestic Revolt**, a **Tower Defense Survivorsgame inVirtual Realityon **Unreal Engine 5**.
My contributions and achievements:- Implementation of thecontrollerand user interfaces adapted for **virtual reality**.
- Implementation of gametoolsand **features**.
Tools and software used:- Unreal Engine 5, Perforce
- C++, Unreal Blueprints
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Education
- Bachelor's degree, Game and Interactive Media DesignPÔLE 3D2023Bachelor's degree, Game and Interactive Media Design