About Yanis
🧭 Designer & Developer • Video Games, Educational interactive experiences, Serious Games & VR • Unity • Unreal Engine
- **Production management & structuring**.
- **Game design & UI/UX design**.
- Performanceoptimization& **deployment**.
- As the **main technical contact**.
- Incollaborationwith your **internal teams**.
- Incoordinationwith mynetwork of partners(designers, graphic artists, animators, educational engineers) depending on the project's needs.
- Unity (CSharp)
- Unreal Engine (C++)
- Articulate 360
- SCORM / LMS Integration
- Git, Perforce
- Notion
French
Native or bilingual
English
Conversational
Spanish
Conversational
Experience
- CHRYSALIDES-PHYGITALDigital Learning Designer | Serious Game | Articulate 360 | UnityEDUCATION AND E-LEARNINGApril 2026 - June 2026 (2 months)Marcq-en-Barœul, FranceDesign and production of an interactive e-learning module including serious game sequences, created on Articulate Rise 360 and Unity, among others:- Co-design of the module's educational content- Integration of learning objectives- Game mechanics design- Interactive scripting- Alignment with client needs- Production of complete interactive sequences
- Challenges HDF - IRTS Hauts-de-FranceGame Developer, Game Designer & UI/UX Designer | Unity | Articulate Storylines | 2D | VR | 360°EDUCATION AND E-LEARNINGMay 2024 - November 2025 (1 year and 6 months)Loos, FranceHDF Website Challenges:**My DEFFINUM Portfolio**:Objective and context of the position:
- Design and development ofserious games**, and **virtual realityapplications, for social work training, onUnityand **Articulate Storylines**.
My contributions and achievements:- Development and design of game mechanics in line with educational needs.
- Management and organization of productions with the implementation of collaborative project management tools on **Notion**, among others.
- Development and integration of features, interfaces, and game elements.
- Writing oftechnical documentation**, user guides, and tutorials for the **DEFFINUMapplications.
- Management, maintenance, and deployment of the complete fleet of virtual reality headsets (over a hundred Meta Quest 2 and Meta Quest 3 headsets in total) with all applications installed and up-to-date.
- Design, development, integration ofinteractive and gamified activitiesdeployed withinArticulate Rise E-Learningtraining modules.
- Design, management, development, integration ofanimated, dubbed, and inclusive serious gamesas part of theSCICONUMproject.
Tools and software used:- Unity, Articulate Storylines, Articulate Rise, Git
- Meta Quest VR Technology
- Notion, Miro, Figma, Penpot, Adobe Suite, Visio, Canva
- CSharp, HTML, JavaScript, CSS
- Pauvre RogerUnity Developer | Unity | 2DVIDEO GAMES AND ANIMATIONMarch 2024 - October 2024 (7 months)Lille, FrancePoor Roger Itch.io Initial Project:Mission objective and context:
- Development of the prototype forPauvre Roger**, a **2D platformeron **Unity**.
My contributions and achievements:- Development of theCharacter Controllerand **physics behaviors**.
- Implementation of gametoolsand **features**.
Tools and software used:- Unity, Git
- CSharp
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Education
- Bachelor's degree, Game and Interactive Media DesignPÔLE 3D2023Bachelor's degree, Game and Interactive Media Design