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Yanis QueroixYQ

Yanis Queroix

Unity Developer & Designer | Serious Games & Games

€300/day
Lille, FR
0-2 years

Average response time: 2 hours

Freelancer profile translated to English.
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About Yanis

🧭 Designer & Developer • Video Games, Educational interactive experiences, Serious Games & VR • Unity • Unreal Engine


Looking to create an engaging, educational, or fun **interactive experience**?

I support studios, institutions, and companies in the production of **games, educational experiences, and serious games**, from the initial idea to the final product.

👨‍💻 Profile

A video game industry professional by training, I also develop game projects of all genres.

This allows me to meet all my clients' requests and manage all my educational and fun projects from A to Z, as well as bring gameplay expertise with a strong UX and accessibility sensibility.

🌟Services
  • **Production management & structuring**.
  • **Game design & UI/UX design**.
*Development(WebGl, Desktop, Mobile, VR).

*Integrationof narrative and media content.
  • Performanceoptimization& **deployment**.
I can intervene:
  • As the **main technical contact**.
  • Incollaborationwith your **internal teams**.
  • Incoordinationwith mynetwork of partners(designers, graphic artists, animators, educational engineers) depending on the project's needs.
🏆Achievements

*Production of 12 serious games and 12 VR experiencesas part of the nationalDEFFINUMproject (**3 years + 100 VR headsets deployed**).

*Development of a serious gamefor theSCICONUMproject.

*Design of gamified interactive activitiesfore-learning modulesin social work.

🔧Technical Stack
  • Unity (CSharp)
  • Unreal Engine (C++)
  • Articulate 360
  • SCORM / LMS Integration
  • Git, Perforce
  • Notion
📫Contact

🔗Contact mefor an initial discussion so we can define together how to bring your ideas and projects to life.
  • French

    Native or bilingual

  • English

    Conversational

  • Spanish

    Conversational

Can work on-site
Lille (up to 50km)

Experience

  • CHRYSALIDES-PHYGITAL
    Digital Learning Designer | Serious Game | Articulate 360 | Unity
    EDUCATION AND E-LEARNING
    April 2026 - June 2026 (2 months)
    Marcq-en-Barœul, France
    Design and production of an interactive e-learning module including serious game sequences, created on Articulate Rise 360 and Unity, among others:
    - Co-design of the module's educational content
    - Integration of learning objectives
    - Game mechanics design
    - Interactive scripting
    - Alignment with client needs
    - Production of complete interactive sequences
    E-learning Unity 2D Serious Game Generative AI Articulate Storyline
  • Challenges HDF - IRTS Hauts-de-France
    Game Developer, Game Designer & UI/UX Designer | Unity | Articulate Storylines | 2D | VR | 360°
    EDUCATION AND E-LEARNING
    May 2024 - November 2025 (1 year and 6 months)
    Loos, France
    HDF Website Challenges:**My DEFFINUM Portfolio**:
    Objective and context of the position:

    • Design and development ofserious games**, and **virtual realityapplications, for social work training, onUnityand **Articulate Storylines**.

    My contributions and achievements:

    • Development and design of game mechanics in line with educational needs.
    • Management and organization of productions with the implementation of collaborative project management tools on **Notion**, among others.
    • Development and integration of features, interfaces, and game elements.
    • Writing oftechnical documentation**, user guides, and tutorials for the **DEFFINUMapplications.
    *Training of educational teamson the use ofvirtual realityheadsets andDEFFINUMgames in an educational context.
    • Management, maintenance, and deployment of the complete fleet of virtual reality headsets (over a hundred Meta Quest 2 and Meta Quest 3 headsets in total) with all applications installed and up-to-date.
    • Design, development, integration ofinteractive and gamified activitiesdeployed withinArticulate Rise E-Learningtraining modules.
    • Design, management, development, integration ofanimated, dubbed, and inclusive serious gamesas part of theSCICONUMproject.

    Tools and software used:

    • Unity, Articulate Storylines, Articulate Rise, Git
    • Meta Quest VR Technology
    • Notion, Miro, Figma, Penpot, Adobe Suite, Visio, Canva
    • CSharp, HTML, JavaScript, CSS
    Unity Virtual Reality Project Management Game Design Serious Game
  • Pauvre Roger
    Unity Developer | Unity | 2D
    VIDEO GAMES AND ANIMATION
    March 2024 - October 2024 (7 months)
    Lille, France
    Poor Roger Itch.io Initial Project:
    Mission objective and context:

    • Development of the prototype forPauvre Roger**, a **2D platformeron **Unity**.

    My contributions and achievements:

    • Development of theCharacter Controllerand **physics behaviors**.
    • Implementation of gametoolsand **features**.

    Tools and software used:

    • Unity, Git
    • CSharp
    Unity 2D C# Gameplay Programming Game Development 2D

Recommendations

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Elisa Nackaerts and 1 other person have recommended Yanis

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Education

  • Bachelor's degree, Game and Interactive Media Design
    PÔLE 3D
    2023
    Bachelor's degree, Game and Interactive Media Design

Skill set

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