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Wissam AzziWA

Wissam Azzi

Level & Game Designer

€340/day
Angoulême, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Wissam

**Game/Level Designer & Game Urbanist for over 4 years**, I offer my services in design and creation:
  • ofgame levels(concept proposal, sketches, grayboxing, integration, and testing),
  • ofgameplay mechanics(concept proposal, documentation, iteration, and testing)
  • ofuniversesfor your video game projects (City Design, Worldbuilding, World Design).

Listed below are the tools, software, or principles I am accustomed to using; I can also adapt quickly to your tools:
  • **Engines**: Unity3D, Unreal Engine
  • **Versioning**: Git, Perforce, SVN
  • **Documentation**: Office Suite, Google Suite, Notion, Wiki
  • **3D Modeling**: Blender, BSP Geometry
  • **Communication**: Slack, Mattermost, Discord, Microsoft Teams


Beyond my initial training in **Game/Level Design**, **History of Architecture**, and **Computer Science**, I continuously train myself on urban planning and biodiversity concepts through my readings, courses, and field experiences to create coherent universes on themes that are important to me:

*cities and villages with strong identity,

*faithful representation of biodiversity,

*respect for architectural styles.


All of this is supported bysourced visual and scientific researchand **solid documentation**. For me, these tasks are not chores because I take personal pleasure in them; I appreciate rigor and detail in design.

I can integrate into projects of all sizes and in various teams.


Inclusivity and diversity are principles that are very important to me, as they bring a much more interesting vision and environment for the project and working conditions. I would be delighted to work with a diverse team; I am very comfortable with topics of ethnic and social origins, LGBTQ+ identities, and disabilities.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Conversational

Can work on-site
Angoulême (up to 15km)

Experience

  • Manufacture 43
    Game & Level Designer
    VIDEO GAMES AND ANIMATION
    March 2023 - May 2024 (1 year and 2 months)
    • Production launch on Highway to Heal, an adventure/racing game.
    • Creation of a large open-world city.
    • Integration of missions, obstacles, and collectibles.
    • Gameplay, System, Content, and Quest Design and Documentation.
    Unity 3D Urban Design Level Design Documentation Game design
  • Fugue Interactive
    Level Designer
    VIDEO GAMES AND ANIMATION
    June 2022 - October 2022 (5 months)
    Red Sails - Production Launch:
    • Creation of open-world game levels,
    • Grayboxing of locations and points of interest (village, ruin, nature),
    • Terrain sculpting and filling,
    • Placement of interactive elements.

    Level Design Unity 3D
  • SPIDERS
    Level & Quest Designer
    VIDEO GAMES AND ANIMATION
    October 2021 - April 2022 (6 months)
    Quest & Level Designer on Steelrising

    End of production before closing and shipping:
    Integration of gameplay elements and mechanics into levels, monitoring graphical dressing and QA debugging on an AA souls-like production with a narrative component.
    Level Design Documentation Quest Design

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Education

  • Master JMIN specializing in Game Design
    Cnam - Enjmin
    2021
    Master en Jeux et Médias Interactifs Numériques au Cnam-Enjmin à Angoulême en spécialité Game Design. Délégué de promotion Mention Très Bien
  • Bachelor's Degree in Art History
    Université de Tours
    2019
    Licence Histoire de l'Art à Tours, modules orientés Histoire de l'Architecture et de l'Urbanisme. Mention Assez Bien

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