About Wissam
- ofgame levels(concept proposal, sketches, grayboxing, integration, and testing),
- ofgameplay mechanics(concept proposal, documentation, iteration, and testing)
- ofuniversesfor your video game projects (City Design, Worldbuilding, World Design).
- **Engines**: Unity3D, Unreal Engine
- **Versioning**: Git, Perforce, SVN
- **Documentation**: Office Suite, Google Suite, Notion, Wiki
- **3D Modeling**: Blender, BSP Geometry
- **Communication**: Slack, Mattermost, Discord, Microsoft Teams
French
Native or bilingual
English
Fluent
Spanish
Conversational
Experience
- Manufacture 43Game & Level DesignerVIDEO GAMES AND ANIMATIONMarch 2023 - May 2024 (1 year and 2 months)
- Production launch on Highway to Heal, an adventure/racing game.
- Creation of a large open-world city.
- Integration of missions, obstacles, and collectibles.
- Gameplay, System, Content, and Quest Design and Documentation.
- Fugue InteractiveLevel DesignerVIDEO GAMES AND ANIMATIONJune 2022 - October 2022 (5 months)Red Sails - Production Launch:
- Creation of open-world game levels,
- Grayboxing of locations and points of interest (village, ruin, nature),
- Terrain sculpting and filling,
- Placement of interactive elements.
- SPIDERSLevel & Quest DesignerVIDEO GAMES AND ANIMATIONOctober 2021 - April 2022 (6 months)Quest & Level Designer on SteelrisingEnd of production before closing and shipping:Integration of gameplay elements and mechanics into levels, monitoring graphical dressing and QA debugging on an AA souls-like production with a narrative component.
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Education
- Master JMIN specializing in Game DesignCnam - Enjmin2021Master en Jeux et Médias Interactifs Numériques au Cnam-Enjmin à Angoulême en spécialité Game Design. Délégué de promotion Mention Très Bien
- Bachelor's Degree in Art HistoryUniversité de Tours2019Licence Histoire de l'Art à Tours, modules orientés Histoire de l'Architecture et de l'Urbanisme. Mention Assez Bien