About William
Spanish
Basic
French
Native or bilingual
English
Fluent
Experience
- Nanotribe / ZyngaLead Game DesignerVIDEO GAMES AND ANIMATIONJanuary 2021 - Today (5 years and 5 months)Berlin, GermanyAfter 1 year as a Freelance Senior Game Designer at Nanotribe, I am delighted to join the studio in Berlin as Lead Game Designer, where my main responsibilities are:💡 Create, design, and optimize the gameplay experience (3C, Gameloop, LD,).- Assist / Create the production pipeline for 4 teams of 3 (1 Game Designer, 1 Developer, 1 Game Artist).- Generate new game ideas on a daily basis- Implement and create levels & UI in Unity. Place assets provided by the artist / developer.- Adjust / Balance public values to make the game experience as enjoyable and understandable as possible.- Analyze KPIs and suggest improvements accordingly. Use Business Developer to study the soft launch of the campaign and sort metrics: CPI, CTR, CPM, Installs, etc.🤝 Management & Mentoring- Build the production pipeline for all prototypes and live games.- Lead and assist 3 teams simultaneously (1 Game Designer, 1 Sr Game Artist, 1 Sr Gameplay Developer)- Create 3 wikis for the company using Notion:- Arrow Fest: explain game evolution, A/B tests, successes, and failures.- Company: Explain the roles of each member, organization, history of game types by explaining what worked and what didn't, ID & Pswd to make everyone's life easier.- Berlin: Gather all necessary information for newcomers before and after their arrival in Germany, all necessary paperwork and procedures. List all possible accommodation and transportation options.- Mentor and assist other Junior Game Designers in their daily work.- Create a project from scratch in Trello, sketch the UI, provide references, explain the game loop, gameplay - anything that could help the team producing the game.📊 Provide features to optimize retention and monetization.- Upon request, create a monetization system: Shop, IAP, Daily Reward - level that could be implemented in a future soft launch to increase retention.- Study new monetization trends and prepare documentation regarding hybrid and Deep Casual games.
- Ubisoft InternationalGame DesignerVIDEO GAMES AND ANIMATIONAugust 2020 - Today (5 years and 10 months)Paris, France• Create and optimize the game experience (3C, Gameloop, LD)• Provide features to optimize retention and monetization• Analyze KPIs and propose improvements accordingly• Present new game concepts and ideas on a weekly basis
- FUSION JEUNESSEProject Officer & CoordinatorEDUCATION AND E-LEARNINGNovember 2019 - Today (6 years and 6 months)Paris, France• Design courses and project follow-up for 1 middle school and 4 high schools• Manage relationships with institutions and Ubisoft mentors• Improve communication, work documents, and management at Fusion Jeunesse• Organize events throughout the year• Create games on Construct 3
Recommendations
Be the first to recommend William
Help this freelancer shine by sharing your experience working together.
These freelancer profiles also match your criteria
Agatha Frydrych
Backend Java Software Engineer
4.7
(3)
2
Baptiste Duhen
Fullstack developer
4.6
(4)
5
Amed Hamou
Senior Lead Developer
4
(2)
7
Audrey Champion
Web developer
4.3
(3)
4
Education
- MASTER II VIDEO GAME DIRECTORRubika Supinfogame2017