About Viswaa
- Front-end web development
- Website and landing page design
- UI implementation and responsive layouts
- Basic back-end development
- Database-backed applications
- Unity/C# gameplay programming
- C++, Python, Java, or JavaScript programming tasks
- Debugging and code fixes
- Small software tools and prototypes
- QA testing and technical support
- Technical documentation
- Networking-related troubleshooting and configuration concepts
English
Native or bilingual
Japanese
Basic
Polish
Basic
Experience
- RocksGrapherC++ Software DeveloperDIGITAL AND ITJanuary 2026 - May 2026 (4 months)Krakow, PolandBuilt a C++20 application for storing and querying large ConceptNet/CSKG-style knowledge graph data using RocksDB as an embedded key-value store.Designed binary key layouts around subject-predicate-object access patterns, using fixed-size BLAKE3 hashes and prefix-seek queries for graph traversal operations.Implemented batched ingestion, structured column-family access, and query logic for successor, predecessor, neighbour, grandparent, and grandchild-style graph lookups.Strengthened systems-level reasoning around memory layout, hashing, storage design, build systems, profiling, and performance-oriented debugging.
- Laboratory WorkNetworking Lab AssistantDIGITAL AND ITJanuary 2026 - May 2026 (4 months)Krakow, Poland• • Studied and practiced core networking topics including Ethernet, VLANs, routing protocols, NAT, ACLs, wireless networking, and network services.• • Worked with Cisco-style configuration concepts for switches and routers, including interface setup, routing, and diagnostics.• • Built a practical understanding of how devices, addressing, routing tables, and network protocols interact in real networks.
- Divine Intervention: The UnderworldGameplay Programmer & DesignerVIDEO GAMES AND ANIMATIONMay 2025 - May 2025Krakow, Poland• • Co-created a 3-day action prototype that ranked #7 overall, #5 in Gameplay, and #3 in Fun Factor out of 52 entries.• • Implemented gameplay systems including weapon kits, stamina-based movement, room progression, and gameplay modifiers.• • Worked under a strict deadline while integrating code, art, audio, onboarding, feedback, and final polish.
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Education
- B.Sc.AGH University of Science and Technology2026B.Sc.