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Vincent RabatelVR

Vincent Rabatel

Unity Integrator / Level Art / Level Design

€350/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Vincent

With a background in 2D/3D graphic design from Rubika Supinfogame, I now hold a pivotal position bridging all the trades necessary for creating interactive digital content.

Focusing on the engine side, I manage part of the workflow for other creatives (graphic designers, game & level designers, sound designers, narrative designers...) to enable them to fully express their respective talents.

For your projects, I can handle:
👉 Preliminary coordination on asset creation methods
👉 Integration of all assets into the engine
👉 Scene and level construction, ensuring artistic direction and design specifications are met
👉 Optimization and final polish for project release

I also adapt to various project types:
💻 Video games
💻 Interactive experiences
💻 Mobile applications
💻 AR / VR

You can find my online portfolio here: vincent-rabatel.com

As well as my CV: vincent-rabatel.com/resume/Vincent_Rabatel_Resume.pdf

Feel free to contact me for any further questions about your project or my background.

🙏
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Darjeeling Production
    The Merlies (pre-production)
    VIDEO GAMES AND ANIMATION
    February 2022 - Today (4 years and 4 months)
    Paris, France
    The Tinies is an adventure game project from the studio Darjeeling.

    My first role during this pre-production was to set up the workflows.

    I then participated in the creation of the first prototype, mainly handling asset integration and level construction.

    👉 Lead art
    👉 Integration
    👉 Level design & building

    You can find more details about the project here:
    http://vincent-rabatel.com/the-tinies.html
    Lead Art Integration Level Building Level Design Unity 3D Unity Animation
  • Darjeeling Production
    Labyrinth City: Pierre the Maze Detective
    VIDEO GAMES AND ANIMATION
    September 2019 - June 2021 (1 year and 10 months)
    Paris, France
    Labyrinth City is an adventure and puzzle game adapted from the graphic novel of the same name by the Japanese studio IC4 Design.

    I participated in the full development of this project, from late 2019 to June 2021, from the first prototype to its release.

    The game was released in June 2021 on Nintendo Switch, PC, and mobile.

    👉 Lead art
    👉 Integration
    👉 Level design & building
    👉 Additional art & animation

    You can find more details here:
    http://vincent-rabatel.com/labyrinth-city.html
    Lead Art Integration Level Building Level Design Unity 2D Graphic Design Animation Unity 3D
  • Video Mapping Festival de Lille
    Projection Mapping at the Vieille Bourse de Lille
    FILM AND AV
    January 2019 - March 2019 (3 months)
    Lille, France
    Creation of an interactive video mapping for the opening night of the Video Mapping Festival in Lille as a member of the Acéphale collective.

    A visual and sound experience will be projected in 360° on the four facades of the inner courtyard of the Vieille Bourse de Lille.

    Spectators will be invited to control the sound and visuals using a tablet located in the center of the projection area.

    👉 UX and visual design
    👉 C# programming

    You can find more details about this project here:
    http://vincent-rabatel.com/video-mapping.html
    Graphic design C# Unity Unity 3D Mapping video mapping projection mapping

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Education

  • Master of Videogame Directing (Major in Game Art)
    Rubika Supinfogame
    2016

Skill set

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