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Viktor TounissouxVT

Viktor Tounissoux

Material & Texture Artist | Substance Designer

€320/day
2 projects
Moriez, FR
3-7 years

Average response time: 24 hours

Freelancer profile translated to English.
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About Viktor

Textures that tell a story. Materials that bring your worlds to life.


I am Viktor Tounissoux, a 3D artist specializing in procedural materials and texturing for video games and real-time 3D.

Thanks to Substance Designer and my skills, I create unique surfaces.
Stylized, realistic, or hybrid, they enrich a project's atmosphere through detail, coherence, and lived-in quality.

Whether for an indie game or a more ambitious production, I can help you create textures.

But my work also extends to other sectors:
• Animation & stylized short films

• Architectural visualization, real estate & heritage (stone, wood, metal textures...)

Need a strong, textured, and coherent visual universe? Let's talk!

___

Tools mastered:
• Substance Designer & Painter
• Blender, Maya
• ZBrush
• Unreal Engine, Unity
• Photoshop, Clip Studio Paint

Personal qualities:
Curious · Attentive · Dedicated · Meticulous · Proactive

To see more:
viktortounissoux.artstation.com/
  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • ViktorTounissoux
    Freelance 3D/Material Artist
    VIDEO GAMES AND ANIMATION
    December 2024 - Today (1 year and 8 months)
    Creation of texture packs sold on platforms like Unity 3D.

    Creation of textures, materials, 3D objects, and environments for independent game projects.
    Texturing Substance Designer 3D Modeling Unity 3D Zbrush
  • Voxal Games
    Associate Co-founder - 2D/3D Graphic Designer
    VIDEO GAMES AND ANIMATION
    September 2020 - January 2022 (1 year and 4 months)
    Alpes-de-Haute-Provence, France
    Voxal Games was a joint project to open a 100% remote, supportive, and inclusive cooperative studio for four people. A Sound In The Forest – Late 2021 - January 2022
    - Art Direction Research
    - Modeling, Texturing, integration into the Unity engine. Lost In Zbeul – Game Cup 2021
    - Creation of 2D Handpainted environment and props assets Lost in Zbeul – Post Game Cup
    - Project transitioned to 3D, creation of 3D environment and props assets for a top-down camera, and modular for production needs: creation of procedural random maps during player exploration. Alchemix – 2020
    - Art Direction Research
    - Modeling, Texturing, and rendering of several test scenes.
    Texturing Unity 3D Handpaint 3D Modeling Concept Art

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Education

  • Maya 3D
    Tuto.com
    2024
    Maitriser Maya : Modélisation, rigg, animation, rendu
  • Mentorship Vincent Dérozier
    Mentorship - Exp point
    2023
    ‎ Mars 2023 – Juin 2023 ‎ - Mentorship Vincent Dérozier pour spécialisation Material Artist.‎

Skill set

Categories