About Victor
- Throughout my journey, I have developed skills in both thecreation/integrationof 3D assets inUnreal/Unity**/other applications, and in the **design/developmentof systems for these applications.
- Clients range from communication foraudiovisualto demonstrators for **industry**.
- I have presented several projects I participated in at conferences atUnrealFest2022&2023.
- I am capable ofsculpting/modeling/texturing/shading/integratinga 3D asset, designing an efficientintegration pipeline**, designing and developing **interaction systems**, and packaging applications for specific installations, creating **VFXfor real-time, and optimizing 3D applications.
French
Native or bilingual
English
Fluent
German
Basic
Experience
- SoWhen?Lead Technical ArtistVIDEO GAMES AND ANIMATIONNovember 2021 - Today (4 years and 9 months)Paris, FranceI oscillate between supervision, design, and technical and artistic development of various real-time applications, on Unreal Engine, for clients ranging from audiovisual to industry.I can handle developing an application alone, as well as being part of a large team for more complex projects.
- SowhenLead 3D Artist Unreal EngineVIDEO GAMES AND ANIMATIONFebruary 2019 - December 2019 (10 months)Asset creation, integration into Unity or Unreal Engine, team organization, for various immersive experiences.
- DigiteyesReal-time 3D ArtistVIDEO GAMES AND ANIMATIONNovember 2016 - January 2019 (2 years and 2 months)Saint-Ouen, FranceModeling, texturing & integration for various virtual reality projects.Software used: zbrush, 3dsmax, photoshop, substance designer, substance painter, unity 3D, unreal engine 4.
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Education
- 3D Graphic Designer Specializing in Real-TimeNew3dge2016Apprentissage des techniques d'infographie 3D