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Tobias WehrumTW

Tobias Wehrum

Senior Game Developer (Unity/C# & Web Full Stack)

€640/day
Berlin, DE
8-15 years

Average response time: 1 hour

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About Tobias

I am a freelance game developer specializing in Unity3D/C# as well as full-stack web development (JavaScript/TypeScript, WebGL, PixiJS, PlayCanvas, React, Node.js, socket.io) and hold a Master's degree in International Media Informatics.

I develop games and apps for:
- Desktop, AR/VR, Android, and iOS (using C#/Unity3D)
- Web frontend and backend (using TypeScript, WebGL, React, PixiJS, PlayCanvas, Node.js, socket.io)

Over the last 12 years as a freelancer, I have worked on many different projects, including:
- Game Editors
- Educational Games
- VR Experiences
- AR Games & Apps
- Games and Apps for Events
- Advertising Games
- Physical Installations and Alternative Controllers
- Multiplayer Games

My passion for game development is also evident outside of my professional activities: I am a co-founder of the Berlin Mini Game Jam, which I have been co-organizing for over 14 years, and I create numerous game prototypes and smaller games in my free time. My years of experience make me particularly quick at rapidly prototyping game ideas. My curiosity and thirst for knowledge ensure that I always stay up-to-date with the latest technology.

I love to experiment – whether with gameplay or technology. I have worked with Augmented and Virtual Reality, alternative input methods (e.g., large multi-touch tables with object recognition, Microsoft Kinect, Leap Motion, voice-controlled games), and built my own alternative controllers and game installations. I am also interested in generative art, artificial intelligence, electronics, and the maker movement.
  • German

    Native or bilingual

  • English

    Fluent

  • Japanese

    Basic

Can work on-site
Berlin (up to 10km)

Experience

  • Diverse
    Freelancing (more than 25 projects - see https://dragonlab.de)
    May 2013 - Today (13 years and 1 month)
    Development of games and apps for:
    - Desktop, AR/VR, Android, and iOS (using Unity3D/C#)
    - Web frontend and backend (using TypeScript, WebGL, React, PixiJS, PlayCanvas, Node.js, socket.io)

    ...in many different areas:
    - Game Editors
    - Educational Games
    - VR Experiences
    - AR Games & Apps
    - Games and Apps for Events
    - Advertising Games
    - Physical Installations and Alternative Controllers
    - Multiplayer Games

    Detailed project information can be found at: https://dragonlab.de
  • HTW Berlin
    Teaching Activity
    October 2013 - February 2014 (4 months)
    Berlin, Germany
    Planning and conducting an introductory course on game development with Unity. The course included weekly lectures, several assignments, and a final project.
  • Exozet Berlin GmbH
    AS3/Adobe AIR Developer
    January 2012 - June 2012 (5 months)
    Berlin, Germany
    Development of a jump'n'run game for mobile platforms using AS3/Adobe AIR/Starling/PureMVC.

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Education

  • M.Sc., Internationale Medieninformatik
    Hochschule für Technik und Wirtschaft Berlin
    2014
    In meinem Studium an der HTW habe ich die Spezialisierung "Game Technology & Interactive Systems" gewählt. Neben den allgemeinen Grundlagen- und spielebezogenen Kursen (KI für Spiele & Interaktive Systeme, Game & Interaction Design, Realtime Interactive Systems, Games & Simulation Technology) hatte ich viel Freiraum, um an Spielprojekten zu arbeiten – sowohl im Team als auch allein. Dabei konnte ich Technologien wie die Kinect, die Leap Motion oder einen Multi-Touch-Tisch mit Objekterkennung nutzen. Meine Masterarbeit schrieb ich über die Entwicklung von Spielen mit so einem Tisch.
  • B.Sc., Internationale Medieninformatik
    Hochschule für Technik und Wirtschaft Berlin
    2012

Skill set

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