About Timur
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Experience
- «FANDS»Frontend EngineerDIGITAL AND ITJune 2022 - May 2026 (3 years and 11 months)Sheridan, United States«FANDS» is an agency that helps startups to build and launch new products.They follow the principles of fully remote and async work. The company has a horizontal company structure, so everyone works directly with clients and takes part in project planning, brainstorming, etc.
- Designed and built the frontend for a cloud IoT fleet management app. It included D3.js metrics visualizations, an xterm-based SSH terminal, and a Leaflet-based map browser.
- Worked on interfaces for a complex dentist assessment tool. Think of Git for teeth, where every commit is compatible with SNOMED medical standard.
- Built a ticket system for a large edtech.
- Built a large CRM that moved the whole business from email and paper to a web app.
- Built a fully-featured telemedicine platform, with scheduling, messaging, and payments.
- Beau,Founding Frontend EngineerFebruary 2021 - July 2022 (1 year and 5 months)San Francisco, United StatesBeau was a startup focused on automating multi-step paperwork, where I was a founding front-end engineer.
- Made everything frontend for successful Beau YCombinator S21 demo.
- Made everything frontend for Beau’s first public release (Product Hunt 2nd product of the day). This included a complex drag-and-drop form builder with branching.
- Made a pivot feature of Beau’s second public release — Beau Pages (Product Hunt 1st product of the day). This included building a blend between a Notion-like text editor and a form builder.
- Freelance,Frontend EngineerApril 2018 - August 2021 (3 years and 4 months)As a freelance frontend engineer, I worked on many projects, mostly in gamedev and healthcare industries. Apart from making interfaces in Vue, I was responsible for performance optimizations and rewriting huge legacy codebases into a maintainable state.
- Wrote a custom interface scaling solution for a game that rendered interfaces inside the Chromium Embedded Framework.
- Refactored huge, unmaintainable CSS codebases into well-maintainable, modular BEM.
- Was responsible for optimizing (performance, build time, and bundle size-wise) graphics-heavy interfaces that were intended to run in low RAM environments.
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