About Timothe
French
Native or bilingual
English
Fluent
Experience
- AuroryGame & UX DesignerVIDEO GAMES AND ANIMATIONOctober 2022 - Today (3 years and 8 months)Montréal, CanadaPre-production, Early Access release, then design iteration until the full game release.Game available on the Epic Games Store, iOS & PlayStore.My responsibilities include:📓 Game design: pre-production documentation, R&D, iteration and updating of documents from conceptualization to rational game design. Communicating the creative vision across teams, creating mock-ups, organizing and leading design kick-offs with technical teams, using Confluence & Gsheet.📱 User Experience: brainstorming & documentation, Figma prototypes, mock-ups, coordinating the UX team to ensure the Design and the final product align.🧠 Feedback on current design, proposing improvements while considering the team's current capacity.📈 Analysis of statistics and community feedback to improve the product, using JIRA, Figma & Machinations.⌨️ +2 years of 100% Remote Work: Communication via Slack & Google Meet to gather and discuss with the team.
- Ubisoft InternationalGame Designer & Tester AssistantENTERTAINMENT AND LEISURESeptember 2021 - August 2022 (1 year)Paris, France📔 Game design iteration, UX feedback & creative briefs on a multiplayer VR escape game.📑 Quality testing, +50 playtest sessions organized, setting up a playtest registration schedule, weekly feedback email to the production team.📊 Opening tickets and managing JIRA database.📱 Game design & experience flow for an educational web application.
- Lowkey InteractiveLead Game Designer - EquinoxeENTERTAINMENT AND LEISUREJanuary 2021 - February 2022 (1 year and 1 month)Paris, France🎮 Discover a contemplative and narrative game with puzzle phases set in two mirror worlds.✨ Creation of a vertical slice as Lead Game Designer within a team of 14 people over a period of 6 months.
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Education
- Master's in Game Design - Video Game ManagerIIM - Institute of the Internet and Multimedia2022👨🎓 5 années - Manager du jeu vidéo | Master Game design +20 game jams (Producer ou Game Designer). Game concept, gamefeel, 3C, core pillars, level design, FDNA, gameloop, UX, accessibility, balancing & emotions. Utilisation d'Unity & Unreal Engine. Project management, Backlogs, tests QA. Soft Skills Méthodologie de créativité, coopération, agilité, innovation, gestion d’équipe
- Baccalaureate, Science and Technology of Industry and Sustainable DevelopmentLycée Léonard de Vinci - Levallois Perret2017Baccalauréat, Sciences et Technologies de l'Industrie et du Développement Durable