About Thybaut
- 3D modeling and creation of complex scenes.
- Advanced texturing with tools like Substance Painter.
- Photorealistic rendering in Blender and Unreal Engine 5.
- Research and creation of textures and visual atmospheres.
- Optimization of 3D assets for web and video games.
- Creation of mood boards and image composition.
- Blender
- Plasticity
- Substance Painter
- Godot Engine
- Unreal Engine 5
French
Native or bilingual
English
Basic
Experience
- Atlas XRBeyond SandboxVIDEO GAMES AND ANIMATIONJune 2025 - Today (1 year)Beyond Sandbox is a multiplayer VR modding platform powered by Unreal Engine 5. With advanced physics, detailed VR interactions, and the creativity of our modding community, anything is possible.
- 42 post.studioThe Avener - Lunae Veritatis (STAY) FT. Drax ProjectFebruary 2025 - February 2025 (1 month)For the music video "The Avener - Lunae Veritatis (STAY) FT. Drax Project", my work consisted of performing the general lighting of the scenes to establish the overall visual atmosphere. I also carried out lighting animation specifically on the character to create dynamic effects and highlight certain actions.
- Nebule GamesBeyond AstraVIDEO GAMES AND ANIMATIONNovember 2023 - January 2024 (2 months)As part of the development of Beyond Astra, a 4X strategy game developed by Nebule Games, I contributed as a 3D artist to the creation of optimized game models and assets for production. My tasks included:*3D modeling of the game's main assets, taking into account the performance and aesthetic constraints specific to strategy games.*Texturing of the models to bring visual details to life and enhance immersion in the game's universe.*Retopology of assets to optimize their real-time use, ensuring smooth rendering and high performance across different gaming platforms.Thanks to my work, I helped the team create a coherent and immersive visual universe for Beyond Astra, ensuring an optimal balance between visual quality and technical performance.
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Education
- Self-TaughtSelf-Taught2021