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Thomas SandmeierTS

Thomas Sandmeier

Senior Game Designer & Level Designer / Narrative

€440/day
7 projects
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thomas

Specialized in game design and interactive storytelling.

After experience at Quantic Dream, I co-founded Midnight Mood Studio in 2015, an independent video game studio.

As a freelancer, I am looking for innovative projects that take interaction seriously.
I particularly appreciate projects that combine games with other fields (architecture, health, journalism..)

I can also assist you in the pre-production and production phases, concerning the planning and organization of tasks, as well as their monitoring.

I am comfortable with Unity (prototyping, tool design).

I have been teaching game design, project management, and interactive storytelling since 2017
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • Darjeeling - Arte Creative
    Lead Game Designer
    VIDEO GAMES AND ANIMATION
    September 2022 - Today (3 years and 10 months)
    In charge of game design and level design for a "wholesome/vania" co-produced by Darjeeling and Arte on ecological issues, a hybrid concept between a care game and an exploration game.
    Game design Level Design Copywriting Design Unity 3D Prototype Ergonomics Documentation
  • GosuRabbit
    Malt logoOn Malt
    Lead Game Designer
    VIDEO GAMES AND ANIMATION
    January 2022 - January 2022
    As part of an innovative musical project, I was involved in several aspects of Game Design:
    (Design, UX Mockup, Gamification & Documentation)
    Design Game design Gamification Ergonomics
  • bMotion Technologies
    Mila - Music-based rehabilitation for children with learning disabilities - Senior GD
    VIDEO GAMES AND ANIMATION
    March 2021 - September 2021 (6 months)
    Paris, France
    Mila is a project aimed at helping dyslexic children improve their coordination through music.

    As Senior Game Designer, my mission was:

    - To design gameplay based on scientific research
    - To rework the story to increase long-term interest
    - To ensure the difficulty progression over more than 200 different levels
    - To make the game experience more joyful and fun (juicyness)
    Game design Narrative Design Documentation Gamification User Experience Design

Reviews

5.0

Out of 6 ratings

SalimS

Salim

Believe and Work !

Reviewed on 3/27/2024

Thomas is very professional: attentive, with great experience and, moreover, possesses project vision! I highly recommend him!
KaryoK

Karyo

100Questions SAS

Reviewed on 2/10/2023

Thomas is simply competent, efficient and, not insignificantly, has excellent interpersonal skills. I recommend him without reservation.

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Education

  • Bachelor Designer Numerique (Game Design)
    Institut de création et d'animation numérique
    2015
  • 965/990 Maîtrise professionnelle internationale
    TOEIC Anglais
    2015

Skill set

Categories