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Thomas-Naïm B.TB

Thomas-Naïm B.

Character/Asset Artist - 3D Modeler

€500/day
1 project
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thomas-Naïm

3D Graphic Designer specialized in asset modeling, particularly real-time characters

Having collaborated on productions for Disney, Warner, Netflix, Apple TV, Prime1, Ilucity, Microids, Orichalcum Pictures...

Holder of a Master's degree in Game Arts from New3dge school.

Skills:

- High Poly Sculpting, "Hard Surface" Modeling
- Optimization for real-time engines (UE5, Unity..)
- UV Unwrapping and Packing
- Texture Creation
- Rigging, Skinning, Setup
- Character Posing
- Real-time 3D Rendering
- Pre-rendered 3D Rendering
- Image retouching for final rendering
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Third Floor London
    Visualisation/Asset Artist
    FILM AND AV
    October 2021 - Today (4 years and 9 months)
    Londres, United Kingdom
    Previz workflow
    Responsible for asset creation (model, textures and rig) to deliver to animators for use in the previz cinematics
    Range of tasks includes creating characters, environments, vehicles, props and creatures for previz scenes
    3D Modeling Autodesk Maya unreal engine Texturing Rigging
  • Digiteyes
    Character Artist
    VIDEO GAMES AND ANIMATION
    September 2018 - April 2019 (8 months)
    Saint-Ouen, France
    Creation of various characters and props for a Virtual Reality adventure


    - High Poly Modeling
    - Low Poly Modeling
    - UV Unwrap/Pack
    - Texturing
    - Blendshapes
    Zbrush Substance Painter 3ds max Marvelous Designer Photoshop
  • Cosmo AV
    3D Artist
    April 2018 - June 2018 (2 months)
    Whatsit
    Creation of a 3D avatar for real-time 3D / virtual reality production

    - Modeling
    - Optimization
    - Texturing
    - Rigging
    Sculpting Video Game Low Poly Substance Painter Zbrush 3ds Max Texturing Adobe Photoshop Optimization Unreal Engine

Reviews

5.0

Out of 1 rating

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Reviewed on 6/26/2018

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Education

  • Epic Animation Bootcamp
    UT Hub
    2023
    https://www.credential.net/d1c1c304-b669-4b17-a499-fe8cd860e90e
  • Master's degree in Game Arts
    New3dge
    2016
    Apprentissage du processur de création 3d et des logiciels utilisés dans l'industrie en vue d'une utilisation pour moteur temps-réel Compétences acquises: - Sculpture de modèles 3D Haute Définition - Optimisation des modèles 3D pour Moteur temps réel (type Unreal Engine 4, etc.) - Dépliage et Package de Textures UVs - Création de Textures pour Modèles 3d - Création de Squelette en vue d'animation de Personnages 3D - Mise en pose de Personnages - Rendu 3d Temps Réel - Rendu 3d Précalculé - Retouche d'images pour rendu final

Skill set

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