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Thomas BrunetTB

Thomas Brunet

Video Game Composer

€400/day
Bordeaux, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thomas

Musician for 23 years, Video game music composer for almost 10 years, I have composed the music for "Pistile" (2022, Android / iOs), as well as "Chants Of Sennaar" published by Focus Entertainment (scheduled for release in 2023 on PC and Nintendo Switch).

I work with Unreal Engine (audio programming in Blueprint) as well as Wwise.
I am also an amateur Sound Designer.

Formerly a French teacher in middle and high school.

Author of French "prepabac" (exam preparation) books for technological streams at Hatier/Fouchet for the 2020/2021 and 2021/2022 exam sessions.

I also do translation/localization work for the following languages: French/English/Romanian.
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Romanian

    Fluent

  • German

    Basic

Can work on-site
Bordeaux (up to 50km), Bayonne (up to 50km), Landes (up to 10km)

Experience

  • Abracodabra SAS
    FR-ENG Translator
    VIDEO GAMES AND ANIMATION
    January 2023 - February 2023 (1 month)
    Bordeaux, France
    Translation of the game text "Le Tour Du Monde De Pistile" for English-speaking audiences.
    Translation English Localization
  • Rundisc, SAS
    Composer
    VIDEO GAMES AND ANIMATION
    April 2022 - Today (4 years and 2 months)
    Toulouse, France
    I was in charge of composing and recording the music for the video game "Chants Of Sennaar" published by Focus Entertainment.
    I therefore called upon Studio Du Bassin near Arcachon to record the musicians and mix the music in a professional environment with sound engineer Frédéric Foulquier.
    Due to the different work environments, I had to use my knowledge of standard digital audio workstations, namely Nuendo and Pro Tools, in addition to composing in Reaper.
    Musical Composition Virtual Instrument Programming Reaper Cubase Pro Tools
  • Abracodabra SAS
    Audio Director
    VIDEO GAMES AND ANIMATION
    February 2021 - January 2023 (1 year and 11 months)
    Bordeaux, France
    I was responsible for programming the audio for the video game "Le Tour Du Monde De Pistile", developed on Unreal Engine 4 for Android and iOS mobiles and tablets.
    I therefore composed the music, carried out the sound design, and proceeded with the complete audio implementation in Unreal Engine using the engine's native programming language, Blueprints.
    Musical Composition Implementation Unreal Engine Blueprints Sound Design Sound Recording Sound Editing Mixing

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Education

  • Master's Degree
    Université Bordeaux Montaigne
    2014
    M.E.E.F.
  • Master's Degree
    Université Bordeaux Montaigne
    2015
    Enseignement C.A.P.E.S.

Skill set

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