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Thomas BourgainTB

Thomas Bourgain

Real-time 3D Artist & Unity Integrator

€500/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thomas

I design and integrate 3D content intended for direct use in production, from modeling (stylized or realistic) to full integration in Unity: prefabs, materials, animations, VFX, and interactivity (C#).

My approach is quality, performance, and maintainability oriented: assets optimized for real-time (clean topology, mastered retopology, efficient UVs), careful Unity integration, and adherence to project technical constraints.

I can assist with one-off support as well as during the prototyping, integration, or finalization phases of interactive projects.

Looking forward to collaborating with you soon!

Thomas
  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Master Image Programmes
    Lead 3D Artist
    DEFENSE AND MILITARY
    January 2023 - Today (3 years and 5 months)
    Prototyping, creation, and design of applications using Unity (URP and HDRP) to showcase a product or solution interactively. Modeling / Retopology / CAD Model Optimization / Texturing / Integration / Lighting / Environment / VFX.
    Unity 3D 3dsmax Adobe Photoshop Substance Painter Pixyz
  • X-One
    3D Artist
    DEFENSE AND MILITARY
    June 2021 - December 2022 (1 year and 6 months)
    Freelance and employed position. Participation in the creation of applications using Unity, to showcase a product or solution interactively. Modeling / Texturing / Integration / Lighting / Environment / VFX.
    3dsmax Substance Painter Unity 3D Pixyz Adobe Photoshop
  • Emissive
    3D Artist Retopology / Texture
    CULTURE
    January 2021 - April 2021 (2 months)
    Retopology of 3D scans from Notre Dame during its restoration. I was responsible for the simplification, UV unfolding, and texturing of the Judgment Portal and the Virgin Portal, various types of pillars (bases/columns/capitals), and the North and South transepts.

    Software used: 3DSMax, Topogun, Substance Painter, Marmoset Toolbag, Unity.
    3dsmax Substance Painter Topogun Marmoset Unity 3D

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