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Thierry HaibachTH

Thierry Haibach

Senior UI/UX Artist - Versatile Game Artist

€625/day
Paris, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thierry

FULL TIME POSSIBLE END OF AUGUST 2026

ARTSTATION PORTFOLIO: Xarden

Graphic designer for over 10 years in the video game industry, I create video game interfaces and user experiences.

I specialize in projects using Unreal Engine and work exclusively remotely.

Depending on your needs, I can cover everything from pre-production to implementation in the engine, including iconography, typography, and interface motion design.

Among the clients who have trusted me:
  • Sloclap
  • Nimble Giants
  • Don't Nod Entertainment
  • 3Mind Games
  • Nequinox
  • Big Bad Wolf
  • Virtuos
  • French

    Native or bilingual

  • German

    Conversational

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Freelance
    Senior UI/UX Artist - Versatile Game Artist
    VIDEO GAMES AND ANIMATION
    March 2020 - Today (6 years and 4 months)
    Paris, France
    Rematch (2024-2025)
    > Sloclap, as Senior UX/UI Artist
    > UX design, UI design and art inside Unreal Engine 5

    Cthulhu - The Cosmic Abyss (2023- 2024)
    > Big Bad Wolf, as Senior UX/UI Artist
    > UX design, UI design and art inside Unreal Engine 5

    Shrapnel (2023- 2024)
    > Nequinox, as Senior UI Artist
    > UI design and technical art inside Unreal Engine 5

    Corsairs - Battle of the Caribbean (2023)
    > Fishing Cactus, as Senior UI Artist
    > UX and UI consulting, wireframes, art direction, feedbacks

    Star Trek: Infinite (2023)
    > Nimble Giant Entertainment, as Lead UI Artist (team of 3 artists)
    > UI assets production, iconography

    Banishers: Ghosts of New Eden (2022-2023)
    > Don't Nod Entertainment, as Senior UI artist
    > UI assets production, iconography, skill tree screen and motion in Unreal Engine 5

    Mahokenshi (2022)
    > Virtuos, as Senior UI artist
    > UI motion and integration for some specific screens/user paths in Unity

    Shadow's Light (2021-2022)
    > 3MindGames, as Senior UI artist
    > UX, UI Art Direction, iconography, logo, screens creation, integration, implementation and motion in Unreal Engine 5
    > GDC 2022 Best In Play award

    Vampire the Masquerade: Swansong (2020-2022)
    > Big Bad Wolf Studio, as UI Artist
    > Iconography, UI assets production, screens creation, integration and motion in UE4, quality follow-up pre and post release, in Unreal Engine 4

    Exogate Initiative (2020 - 2025)
    > XenoBits, as UI Artist
    > UX, UI Art direction, UI assets production, iconography, screens creation and exportations
    UI/UX Video Games Unreal Engine Unity User Interface Design
  • Tindalos Interactive
    UI/UX Artist
    VIDEO GAMES AND ANIMATION
    January 2018 - October 2019 (1 year and 10 months)
    Paris, France
    In tandem with an illustrator, I handled the entire UI/UX for the game Battlefleet Gothic Armada II, published by Focus Home Interactive, set in the Warhammer 40,000 universe.

    Pre-production UI/UX and worldbuilding for Aliens: Dark Descent

    Engine: Unreal Engine 4
    User Interface Design User Experience Design Typography Game Art Blueprints
  • Ub3rgames
    Art Director
    VIDEO GAMES AND ANIMATION
    March 2017 - December 2017 (10 months)
    Paris, France
    Within a dynamic core team, I was tasked with revamping the artistic universe of an old MMORPG license: Darkfall, under the name Darkfall New Dawn.
    My work focused on three important aspects:
    - The complete UI/UX of the game, which was difficult to use due to its age
    - The 3D content production pipeline on an undocumented proprietary engine, and proposals for additional graphic features
    - Adaptation into communication materials according to studio directives (2D/Web)
    User Interface Design User Experience Design Art Direction 3D Graphics

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Education

  • DEESIM
    ESTEI Bordeaux
    2013
    Diplôme Européen d'Enseignement Secondaires Infographie et Multimédia Formation généraliste print, 2D, 3D et web.

Skill set

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