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Thibault JochemTJ

Thibault Jochem

Senior Software Engineer | C++ | Rust | Backend

€450/day
Toulon, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Thibault

Senior Software Engineerwith 18 years of experience inC++in demanding environments: video games, real-time simulation, robotics, AR/VR, and cloud platforms. For the past 2 years, I have been applying this system expertise inRustto design robust, performant, and maintainable backends.

I master thearchitectureand development of **complex systems**: fine memory management, multithreading, performance, low-level optimization, network communication, and real-time constraints. Whether it's a simulation engine, a high-performance backend, or a critical service, I make it a point of honor to deliver clean, reliable, and predictable code.

I also work across the entire infrastructure chain: containerization (Docker),CI/CD(GitHub Actions, GitLab CI),reproducible deployment(Terraform, Ansible), andmulti-cloud orchestration(AWS, GCP, Azure). I ensure continuity between code and production, prioritizing DevOps practices and automation.

My role can range frompure developmentto **architecture design**, including infrastructure setup or optimization of existing systems. I am versatile, autonomous, and effective in complex environments where reliability, performance, and rigor are essential.

If you are looking for a profile capable of coveringC+++Rust+backend+ **infra**, while ensuring robustness and technical quality, I can help you.
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Toulon (up to 15km)

Experience

  • MetaGravity
    Platform Tech Lead / Director of Engineering
    TECH
    October 2023 - October 2025 (2 years)
    Toulon, France
    At MetaGravity, I held the positions of Contributor, Platform Tech Lead, and then Director of Engineering.

    I led the implementation of processes and the structuring of engineering (squads, project management, CI/CD).
    I designed a cloud-agnostic platform for deploying and operating large-scale multiplayer servers.
    I developed backend services, a CLI, and SDKs in Rust to orchestrate deployments.
    I defined and maintained Terraform and Ansible modules for AWS, GCP, and Azure.
    I supported teams on architecture, quality, and security.

    This experience allowed me to combine technical leadership and management to deliver a robust and innovative platform for video game studios.
    Rust Github Actions AWS Terraform Ansible
  • La Boite à Selfie
    Creator
    VIDEO GAMES AND ANIMATION
    July 2014 - Today (11 years and 11 months)
    Toulon, France
    Creator of La Boîte à Selfie, a connected photobooth designed and developed from scratch: embedded software, backend, touch interface, and instant printing. Based in Toulon since 2014, I manage the operation of a self-sufficient, customizable service (logo, QR codes, Wi-Fi/4G sharing) appreciated by major brands.
    C++ Qt Linux Node.js Qt Creator
  • DON'T NOD
    Senior Engine Programmer
    VIDEO GAMES AND ANIMATION
    September 2021 - October 2023 (2 years and 1 month)
    Toulon, France
    DON’T NOD is an independent video game developer and publisher based in Paris and Montreal, specializing in creating immersive narrative experiences.

    I worked within the transverse Engine team on feature development, debugging, and supporting production teams.

    Cross-platform environment: the games in development were intended for release on PC, Xbox Series, PS5, and Switch.

    Titles I contributed to: Harmony: The Fall of Reverie (2023), Banishers: Ghosts of New Eden (2023), Jusant (2023), as well as other unannounced projects.
    Unreal Engine 5 C++ Python Perforce Atlassian JIRA

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Education

  • Computer Engineering - Software Engineering specialization
    EFREI
    2007

Skill set

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