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Théo ZozimeTZ

Théo Zozime

XR Unity Developer

€400/day
Montpellier, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Théo

Hello! I'm Théo, I'm a mixed reality game and application developer. I can assist you with your AR/VR/MR game and application projects.

I have mainly worked on Unity so far, but I would be very interested in Unreal Engine or WebGL projects.

Feel free to contact me!
  • French

    Native or bilingual

  • English

    Fluent

  • Japanese

    Conversational

Can work on-site
Montpellier (up to 10km)

Experience

  • xCura
    Virtual Reality Software Engineer
    HEALTH AND WELLNESS
    June 2024 - July 2024 (1 month)
    Fukuoka, Japan
    xCura is a Japanese startup aiming to reduce pain and anxiety in patients using virtual reality experiences.

    During my contract at xCura, I developed a prototype VR application to help patients with partial paralysis of their hands and/or arms perform rehabilitation exercises.
    Oculus Quest Réalité virtuelle Unity 3D C# Git Japonais Anglais
  • REALCAST
    XR Software Engineer
    VIDEO GAMES AND ANIMATION
    June 2020 - January 2023 (2 years and 7 months)
    Paris, France
    Realcast is a French startup creating mixed reality cultural experiences and more recently VR video games.

    I participated in the development of Just Hoops, a VR basketball video game for Meta Quest, Pico, and SteamVR. I worked with a team of 5 developers, an integrator/level designer, an FX artist, a 3D modeler, and a game designer.

    Here are the key tasks I accomplished:
    ● I integrated third-party solutions for matchmaking and analytics. I also researched and integrated a physics-based animation solution controllable by hand tracking.
    ● I participated in the creation of the main game loop (start of game, ball throw, scoring, end of game, etc.) as well as the player progression saving system.
    ● I developed tools to make the level creation and testing process more efficient.
    ● I implemented a multi-platform build pipeline for Just Hoops to reduce human errors, save time, and reduce stress when deploying game updates.
    ● I supervised some interns and ensured they understood the environment they were working in and how to complete their tasks.
    Unity 3D C# Réalité virtuelle Git Unity Editor
  • Ubisoft Montpellier
    Junior Tools Developer
    VIDEO GAMES AND ANIMATION
    October 2018 - October 2019 (1 year)
    Montpellier, France
    Ubisoft is a world leader in video games, developing AAA titles every year.

    I held the position of junior tools developer in the team responsible for creating the cinematics for most Ubisoft games; I was specifically assigned to Ghost Recon: Breakpoint. This team of over 50 people was mainly composed of animators, some FX artists and sound designers, a compositing team, and two developers.

    The tasks I worked on:

    ● I rewrote a tool in the game engine for exporting render passes. The original tool lacked determinism, sometimes took too long, or did not export passes correctly.
    ● I developed a tool to allow animators to launch cinematics with a few clicks from the game engine. Thanks to this new tool, the team was able to gain speed and work comfort, as the existing solution for launching cinematics required many clicks and several waiting times before the cinematic could start.
    Développement C++ Perforce Développement C# Computer Graphics

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Education

  • Master's degree in 3D engineering and video games, Computer programming
    ESGI
    2018
    Master's degree in 3D engineering and video games, Computer programming
  • Bachelor of Science
    IUT d'Aix Marseille
    2015
    Bachelor of Science in digital imaging, Computer programming

Skill set

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