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Théophile ArlotTA

Théophile Arlot

3D Artist — production, scan & rendering

€350/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Théophile

Freelance 3D Artist, I work in production across visual and digital projects, from asset creation through to integration within rendering or real-time pipelines.

Over the past few years, I have contributed to a variety of productions, including experience leading specific phases of production. My work covers modeling, texturing, optimization, lighting, and rendering, with a strong focus on image quality, visual consistency, and efficient workflows.

I also collaborate on projects involving 3D scanning, capture, and asset preparation for real-time environments.

Accustomed to working on projects for high-standard clients—particularly within the luxury and cultural sectors—I have developed a rigorous approach to production, attention to detail, and coordination with creative and technical teams.

Available for 3D production work, visual development, or pipeline support within existing teams.


English version :

Freelance 3D Artist, I work in production across visual and digital projects, from asset creation through to integration within rendering or real-time pipelines.

Over the past few years, I have contributed to a variety of productions, including experience leading specific phases of production. My work covers modeling, texturing, optimization, lighting, and rendering, with a strong focus on image quality, visual consistency, and efficient workflows.

I also collaborate on projects involving 3D scanning, capture, and asset preparation for real-time environments.

Accustomed to working on projects for high-standard clients—particularly within the luxury and cultural sectors—I have developed a rigorous approach to production, attention to detail, and coordination with creative and technical teams.

Available for 3D production work, visual development, or pipeline support within existing teams.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Socle Collections
    3D Artist
    DIGITAL AND IT
    January 2021 - Today (5 years and 7 months)
    Paris, France
    For five years at Socle Collections, I participated in the production and supervision of visual and digital projects for clients, particularly in the luxury and cultural sectors.

    My role involved a mix of 3D production and coordination during certain production phases. I was involved in modeling, texturing, optimization, lighting, and rendering, as well as integrating assets into various production pipelines.

    I also worked on projects involving 3D scanning, capture, and asset preparation for real-time environments, in collaboration with creative and technical teams.

    This experience allowed me to develop a rigorous approach to production, deadline management, and working with high-standard clients.
    Blender Substance Painter Adobe Photoshop 3D Scan Lighting

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Education

  • Bachelor "3D Graphics & Video Games"
    HETIC
    2020
    Le Bachelor "Infographie 3D & jeux vidéo" d'HÉTIC est une formation axée sur la maîtrise technique des processus de création de contenu 3D et du respect des contraintes méthodologiques propre au temps réel. ● Modélisation Low-Poly d’objet et d’avatar, Sculpt, Retopologie, Set-up… ● Texturing, PBR, Lighting, Shader … ● Post-animation MoCap, Intégration moteur 3D, Layout … ● Développement et scripting moteur 3D Temps Réel. Au-delà des savoir-faire de cœur de métiers, les fondamentaux des métiers connexes sont enseignés : ● Game Design, GUI ● Architecture des Systèmes et Programmation ● Direction artistique et langage des mediums, Story-Boarding, Culture de l’image ● Gestion de projet et de production ● Techniques de rendu 3D Temps Réel ● Intégration 3D dans le Web ... La formation prépare particulièrement aux nouveaux usages de la 3D Temps Réel : Réalité Virtuelle, Réalité Augmentée, Simulation, Web3D …

Skill set

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