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Theo D.TD

Theo D.

Gameplay Developer Unreal Engine 5 BP/CPP

€600/day
1 project
Paris, FR
8-15 years

Average response time: 2 hours

Freelancer profile translated to English.
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About Theo

Unreal Engine developer since 2016, I have had the opportunity to contribute to various projects. From single-player or multiplayer games ranging from AA to AAA games, and covering platforms like virtual reality and consoles.

I have extensive expertise in Blueprint and C++ which allowed me to release several personal projects and publish them on the Steam platform.

Now on Malt, I offer my skills to support the development of new projects and explore new perspectives.

Recently, I have enriched my knowledge by training on UEFN (Unreal Engine Fortnite) as well as its associated language, VERSE.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Eluhims Studio
    Chief Executive Officer - Unreal Engine 5 Developer
    VIDEO GAMES AND ANIMATION
    October 2021 - Today (4 years and 10 months)
    Lille, France
    Co-manager and lead developer, I carry out projects (experience, serious game, Steam games). I also handle game design, storytelling, and generally marketing in agreement with my partner. I am fluent in French and English, and I manage the company's website as well as social media.
    Blueprint Video Game C++ Unreal Engine 5
  • EPITECH
    Unreal GameDev Instructor PARIS
    November 2021 - Today (4 years and 9 months)
    Paris, France
    Each year, we complete 4 exciting modules that offer students an exceptional opportunity to learn and grow. Two of these modules focus on Blueprint development, where our students implement an exciting 3D platformer. Students immerse themselves in the world of game creation, exploring the intricacies of Unreal Engine's Blueprint to bring captivating and interactive 3D environments to life. The other two modules focus on creating a car racing game using the powerful C++ programming language. At the heart of these modules, students delve deep into game programming aspects, from driving mechanics to graphics and sound effects. Every stage of creation is an adventure in itself, and students are constantly challenged to bring their racing game vision to life. These modules provide a hands-on learning experience, where students acquire essential game development skills while participating in the creation of exciting games. Our goal is to offer our students a dynamic learning environment where they can thrive as talented game creators.
  • EPITECH
    Unreal GameDev Instructor BERLIN
    October 2021 - Today (4 years and 10 months)
    Berlin, Germany
    We created 6 Unreal development modules in English for Epitech Berlin students. Each module added new skills. The first module involved building a platformer, the second creating an FPS, the third designing a narrative game using Sequencer, the fourth developing a game in C++, the fifth creating an RPG, and finally, the last module focused on debugging a project unknown to them.

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Education

  • Information Technology Expert (RNCP 7), Computer Programming
    EPITECH - European Institute of Technology
    2019
    Expert en Technologies de l'Information (RNCP 7), Programmation informatique
  • Professional Baccalaureate in Electronic and Digital Systems, SEN
    Réné Cassin
    2014
    Baccalauréat Professionnel Systèmes Electronique et Numériques, SEN

Skill set

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