About Tanguy
French
Native or bilingual
English
Fluent
Experience
- 2TheMaxxEngineer – SaaS Technical and Product ManagerApril 2020 - September 2025 (5 years and 5 months)Design of a turnkey solution from scratch, hybrid hardware/software, operating in highly constrained system environments specific to the esports sector. Two main areas: collective tactical analysis through real-time visualization of game data, and individual skill rehabilitation through an adaptive hardware haptic device. Deployed with top-tier technical staff, coaches, and competitive players.Management:• Personalized customer follow-up• Iterative integration of new features• Commercial prospecting and client development• Coordination of a subcontracting team (testers, reporters, freelance developer for PoC)Technical:• iOS: Client application (data visualization, control, training module execution) and monitoring application in Swift / Objective-C / UIKit / C• Multi-OS Hub: Embedded C++ proxy application on RPi (also macOS / Windows / Linux), low-level oriented CLI and GUI (wxWidgets), PCIe/TLP transaction management• Server: Authentication, content management, webservices in Python / Docker• FPGA firmware design and development from scratch focused on high performance (PCIe / DMA / Verilog / Xilinx)• Development of a modified Teensy (hardware + firmware) for haptic training module• Development of memory analysis tools (multi-thread pattern matching, memory data streaming, mapping) for performance analysis and system introspection• Reverse engineering for analysis and understanding of data structures• CI/CD pipeline (Jenkins / Python) for automated delivery generation in response to third-party application evolutions• Encryption of software communications and deliverables• AI PoCs: computer vision for visual recognition and analysis of raw motion data (USB HID) correlated with in-game performance data• Prototypes of a hybrid hardware version of low-level system instrumentation via DMA or kernel driver.
- JumpshotSwift / Data Mining EngineerDecember 2018 - January 2020 (1 year and 1 month)Data mining server in Swift archiving real-time message streams and associated media from live streaming platforms (mainly Twitch). Handling thousands of chats in parallel, with configurable multi-vendor persistence and integration of a mirror mode to a multi-channel infrastructure (Discord) ensuring redundancy and thematic message distribution. Support for multiple storage backends.I was responsible for the design and implementation of a scalable architecture, ensuring synchronization and efficient management of the limitations specific to each service. The server application is developed in Swift, with homemade C libraries to optimize performance on bottlenecks related to streams and for certain interfaces with external services. I was also responsible for the production deployment on Linux servers.
- MyScriptDevOps iOS Engineer Continuous Integration / PackagingAugust 2018 - November 2018 (3 months)Nantes, FranceImplementation of continuous integration and packaging of libraries (including wrapper creation) around low-level C/C++ libraries (MyScript), for Apple development environments (iPadOS, iOS).The objective: to enable any iOS developer to easily integrate MyScript frameworks into their applications through their preferred package manager.
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Education
- Engineering degree specializing in Computer Languages and SystemsESIR – Engineering School of Rennes 12010Langages et Systèmes Informatiques