About Sylvain
French
Native or bilingual
English
Fluent
Experience
- Education NationaleTraining software via FPS interactionVIDEO GAMES AND ANIMATIONAugust 2025 - September 2025 (1 month)Paris, FranceContacted by a teacher from the French national education system in a technical high school, I developed a 3D interaction software for training his students.My responsibilities:- VR Unity 3D development for Meta Quest 2/3/S.- C# development.- Level and Game Design.- Implementation of a gamification system, achievements, and badges.- Integration of educational resources into Unity scenes.Technical and functional environment: Meta XR SDK, VR/XR, Meta Quest, Android, Clean architecture, unit testing, Kanban, Scrum, agile methodologies, Design System, SQL, Windows, algorithm.
- W. (particulier)ZorgavilleVIDEO GAMES AND ANIMATIONJuly 2025 - August 2025 (1 month)Paris, FranceFor a private client, I recreated the gameplay mechanics of "The Sims 2" DS version from scratch.My responsibilities:- Cross-platform (Windows and Android) Unity 3D development.- C# development.- Game design and Level Design for multiple scenes.- Integration of graphic assets chosen by the client.- Configuration of energy, hunger, and distraction gauges.- Programming of objects interacting with the player.- Sound design.Technical and functional environment:Unity, Android, Clean architecture, unit testing, Kanban, Scrum, agile methodologies, Design System, SQL, Windows, asset integration.
- FPS Réalité Mixte XR Meta QuestMixed Reality FPS XR Meta QuestVIDEO GAMES AND ANIMATIONOctober 2024 - April 2025 (6 months)Paris, FranceI joined an entertainment company of about ten employees, a European leader in its field. Working directly with the CEO, I developed a prototype multiplayer FPS in mixed reality.For indoor and outdoor use, exclusively on Meta Quest 3, my responsibilities were:- Full development of the XR (Mixed Reality) project.- Implementation of a robust project creation process.- Identification of compatible libraries to integrate.- Development and strategic monitoring.- Implementation of Passthrough (physical interactions in a virtual world).- Ability to modify the game environment: respawn points, bases, obstacles, bonuses... and save it between sessions.- Creation of custom frameworks and specific interaction libraries.- Low-latency networking management, compatible with real-time shooter gameplay.Technical and functional environment:Meta XR SDK, Photon, Unity Netcode for GameObject, Meta, Android, Clean architecture, unit testing, Kanban, Scrum, agile methodologies, Design System, WebGL, SQL, Windows, JSON, Mirror, Passthrough.
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Education
- Computer Science42Informatique
- Computer ScienceEPITECH ParisInformatique