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Sylvain F.SF

Sylvain F.

3D Animation Artist - Commercial - Architecture

€350/day
Saint-Chamond, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Sylvain

Portfolio: snystudio.fr

I am a 3D animator by training, with six years of experience, including four on animated series, where I refined my stop-motion animation practice.
Subsequently, I moved into a role as an animation lead, which allowed me to broaden my responsibilities: in addition to supervising animation, I contributed to more general aspects of production — storyboarding, layout, editing, VFX — and strengthened my mastery of the 3D pipeline as a whole.

Today, I put this dual profile to work for my clients: both specialized in animation and capable of managing a global project, from pre-production to delivery, while maintaining a technical, artistic, and coherent vision throughout the entire process.

I also participated in the modernization of studio tools, notably by supporting the transition from 3ds Max to Blender: I developed scripts, wrote documentation, and trained my colleagues to streamline the production process.

In the past, I also worked on series like Mush-Mush and the Les Champotes or Xilam productions, alongside highly experienced animators — collaborations that taught me a lot and continue to influence my approach today.

My goal is to help you bring your project to life by providing solid technical expertise, rigor in production, and a real attention to detail — all while remaining attentive to your ideas.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Saint-Chamond (up to 50km)

Experience

  • Blender / 3DSMAX Studio Pump
    Lead Animation and 3D Generalist
    FILM AND AV
    September 2023 - April 2025 (1 year and 7 months)
    Lyon, France
    I held the position of 3D animation lead, with complete responsibility for animation projects — from pre-production to delivery. I directed several productions from start to finish, ensuring visual quality, artistic consistency, and adherence to deadlines, while maintaining a flexible approach according to client needs.

    I also played a central role in the evolution of the studio's pipeline: I supported the transition from 3ds Max to Blender, developed scripts to automate certain tasks and streamline exchanges between software, and wrote internal guides to train the teams. This experience allowed me to consolidate my mastery of the 3D pipeline as a whole, while developing efficient and adaptable working methods — skills that I now offer you.
  • Autodesk
    Mush-Mush et les Champotes
    VIDEO GAMES AND ANIMATION
    January 2022 - August 2023 (1 year and 7 months)
    Angoulême, France
    On the second season of Mush-Mush et les Champotes, I was an animator and style lead, after having already been a driving force on the first season. I was called back to convey the specificities of the series' animation style and train the existing team, in order to ensure visual and rhythmic continuity faithful to the universe.
  • Maya Xilam Studio Lyon
    Pfffirates
    VIDEO GAMES AND ANIMATION
    June 2020 - December 2021 (1 year and 6 months)
    Lyon, France
    At Xilam, I had the opportunity to join an animation team composed of true industry veterans, many of whom came from traditional 2D. Working alongside them was a very formative experience: I honed my sense of rhythm, posing, and intention.

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Education

  • 3D / VFX Production
    Aries Lyon
    3D / VFX Production
  • BTS Degree in electronical engineering
    Lycée Édouard BRANLY
    2019
    BTS Degree in electronical engineering

Skill set

Categories