You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Simon WaldschützSW

Simon Waldschütz

3d Artist

€350/day
München, DE
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Simon

Hello, I'm Simon Waldschütz, a 3D artist for games, product visualization, and virtual production – or actually anything that requires 3D graphics.

I am based in the Munich area, but I also work remotely, and am open to both long-term and short-term assignments or project-based work.

What do I do?
I am proficient in both Hard-Surface & Environment Art as well as Sculpting & Character Art, covering the entire 3D pipeline – from the initial design and modeling to a sophisticated, finished asset tailored precisely to your needs.

I have experience with a variety of different art styles, both stylized and realistic, and cover texturing, rigging, and animation for game-ready assets as well as render-ready models for commercial product visualizations.

Technically, I am familiar with Unreal and Unity, including materials, shaders, blueprints, and technical animation.

What else do I bring to the table?
Having worked in many different areas of the production chain, I find it easy to adapt and integrate into different teams and workflows, as I know and understand the respective requirements precisely – be it engine-specific optimizations, a particular art style, a tight deadline, or simply seamless integration into a team's existing workflow.
I pay attention to detail, communicate openly, and am someone you can rely on to get things done!
  • German

    Native or bilingual

  • English

    Fluent

  • French

    Basic

Remote only
Primarily works remotely

Experience

  • Gaming Minds Studios
    3d Environment Intern
    VIDEO GAMES AND ANIMATION
    May 2024 - July 2024 (2 months)
    Gütersloh, Germany
    Internship as a 3D Environment Artist at Gaming Minds Studios.
    Creation and integration of game-ready assets into the proprietary engine for Tropico 7.
    Focus on low polycount, texture optimization, and visual clarity for the specific requirements of the city-builder genre.
    unreal engine hard surface Environment Art PBR Texturing game art
  • Freelance - Simon Waldschütz
    Design and Modeling of the League Awards Trophy
    PRESS AND MEDIA
    July 2024 - September 2024 (2 months)
    Design and creation of the trophy for the esports award show "The League Awards" by Caedrel and Sjokz.

    Close collaboration with clients over several iterations, implementation of the final design, as well as optimization for 3D printing and creation of finished marketing renders.
    Concept Art 3D modeling hard surface 3D Rendering 3D Visualization
  • Zinoa Entertainment UG
    3D Generalist | Character Artist
    VIDEO GAMES AND ANIMATION
    January 2025 - December 2025 (11 months)
    München, Germany
    Independent development of all 3D assets for the video game S.M.P.C.U.

    Responsible for the entire pipeline from concept and design through sculpting, modeling, and texturing to rigging, animation, and final Unreal Engine integration – for both humanoid and animal characters.
    Character Artist Sculpting 3D Rigging 3D Animation unreal engine

Recommendations

Be the first to recommend Simon

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Bachelor of Science, Game Design and Development
    University of Bradford
    2023
  • Diploma of Higher Education, Game Design and Development
    Macromedia Akademie, München
    2022

Skill set

Categories