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Simon HillSH

Simon Hill

Audio Software Developer

On-demand
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Simon

I am a French/English software developer, specializing in creating audio applications for games and music. I studied at école 42, have 4 years of professional experience as a software developer, and 10 years of professional experience in the audio and music industry as a sound engineer, musician, and sound designer.

👨‍💻 Software Development Skills:
- Strong foundation in computer science and object-oriented principles
- Proficient in cross-platform application development in C++ / JUCE
- Very comfortable with UNIX systems (macOS)
- Good understanding of audio DSP fundamentals
- Familiarity with Python, JS, and Unity / C#
- Taste for clean code and good design.

🔈 Audio Industry Skills:
- In-depth knowledge of analog and digital audio fundamentals.
- Technical expertise in recording, mixing, and using major DAWs (Pro-tools, Ableton...).
- Good knowledge of music theory, music composition, and production.
- Experience in game design and UX design
- Experience working with audio middleware (FMOD)

🤝 General Skills
- Autonomous and reliable. Capable of taking full responsibility for tasks.
- Strong team player capable of communicating clearly, both written and orally.
- Creative. Excellent problem-solving skills.
  • English

    Native or bilingual

  • Spanish

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Joué Music
    Audio Software Developer (C++ / JUCE)
    ARTS AND CRAFTS
    March 2022 - Today (4 years and 3 months)
    Extending the functionalities of the existing audio engine of the Joué Play application (iOS / macOS / Windows).

    "The Joué Play system includes up to four Pads and a Board, as well as an application that contains a library of over 40 professional-quality sounds, tutorials, and more to help you create your own songs."
    C++ JUCE
  • Ovaom
    CTO - Software & Sound Design
    EDUCATION AND E-LEARNING
    April 2018 - March 2022 (3 years and 11 months)
    Paris, France
    - Overseeing the company's technical strategy
    - Building the sound engine for our iOS / Android application (Pure Data)
    - Creating musical content
    - Designing audio-based games

    Early stage development:
    - Building the first MVP application (iOS/Android) using JUCE / C++
    - Writing firmware for the first game controller prototypes (ESP8266 / C++)
    - Designing and overseeing the manufacturing of the first batch of PCBs (Eagle)
    C++ Python Systèmes embarqués Arduino Raspberry Pi Audio Game design Sound design
  • Jaïn (LaCoolCo)
    Embedded Software Developer
    ARTS AND CRAFTS
    April 2018 - May 2018 (2 months)
    Paris, France
    Project: Creation of several custom HMIs (Akai type) for the artist Jain used during her two-year international "Souldier" tour.

    Embedded C++ software on Teensy with Arduino. Custom control surface type APC40. Editing Python MIDI Remote Script for communication with Ableton Live 10 via OSC over UDP. Editing Max MSP and M4L patches.
    C++ Python Ableton Live API Systèmes embarqués Arduino Audio

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Education

  • Développeur Software
    École 42
    2018
    Programmation logicielle C & C++ Systèmes UNIX Électronique numérique: production de circuits imprimés et écriture de firmware Développement Web (Node.js)
  • HEC Startup Launchpad
    HEC
    2018
    Formation pratique de quatre mois à la création de startup

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