You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Séverin MichautSM

Séverin Michaut

Multiplayer developer

€350/day
Lyon, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
Back to original language

About Séverin

Specialized multiplayer developer with 6 years of experience in the video game industry. I have contributed to several AA productions by designing and integrating complete multiplayer systems, from server architecture to gameplay, with a strong focus on performance and reliability.

I can assist with:

  • Fixing network and latency issues that can harm the player experience.
  • Implementing robust and scalable multiplayer systems.
  • Designing server environments on PaaS to simplify, make reliable, and speed up the deployment of your game.
  • Supporting game designers in adapting gameplay to network constraints and anticipating risks impacting production and the gaming experience.
  • Meeting the requirements of current consoles (PS5 / Xbox / Switch) to publish your game on their platforms.

Currently available 20 hours per week.
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Spanish

    Basic

Can work on-site
Lyon (up to 30km)

Experience

  • Artefacts Studio
    Online developer
    VIDEO GAMES AND ANIMATION
    February 2024 - Today (2 years and 4 months)
    69100 Villeurbanne, France
    Integration of the multiplayer mode on the KtEngine.
    Modification of the netcode to improve the player experience in multiplayer matches.
    Debugging and adding features for:
    • The back-end server (Golang)
    • The matchmaking server (C++)
    • The database (PostgreSQL)
    • Deployment of servers on Google Cloud Platform
    Unreal Engine 5 PostgreSQL C++ Google Cloud Platform (GCP) GO
  • Aurora Game Studio
    Unity Developer
    SOFTWARE PUBLISHING
    June 2021 - January 2024 (2 years and 7 months)
    Angoulême, France
    As the lead developer for the game Nightmare Busters Rebirth, I was responsible for the entire technical aspect of the game. For example:

    • Creation of tools to help game designers with level design.
    • Creation of AI for enemy behaviors.
    • Development of 2D physics to make the platformer gameplay experience as enjoyable as possible, even under heavy constraints (moving platforms, rotations, etc.).
    • Creation of an animation tree to integrate the 2D Spine animations created by artists and render them as faithfully as possible in-game.

    Having reached the end of production for Nefasto's Misadventures: Meeting Noeroze, my tasks mainly consisted of:

    • Bug fixing.
    • Implementing the latest game features.
    • Preparing the game's release on Nintendo Switch (legal aspects, guideline compliance, etc.).
    Unity 3D C# Nintendo Switch Spine 2D
  • Supercube
    UI Unity Developer
    VIDEO GAMES AND ANIMATION
    January 2021 - May 2021 (4 months)
    UI overhaul, project maintenance, and feature additions to The Pioneers: Surviving Desolation.
    Organized training sessions to present good development practices on the engine to the team.
    Unity 3D C# DOTween Wwise

Recommendations

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master JMIN - Programming
    ENJMIN
    2020
    Master JMIN - Programmation
  • Professional Bachelor's Degree - Mobile Development
    IUT
    2017
    Licence professionnelle - développement mobile

Skill set

Categories