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Samy LangeSL

Samy Lange

3D / C++ / WebGL / Javascript Developer

€700/day
8 projects
Clermont-Ferrand, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Samy

As both a developer and 3D graphic designer, I have acquired expertise in computer-generated imagery in all its forms over the past 20 years, which allows me to easily integrate into any project involving interactive 3D applications or digital imaging.

I am available for any 3D Web or desktop software development mission. In particular:
- Product configurators, customization and 3D sales tools
- 3D simulators
- Video games
- Cloud applications integrating 3D visualization
- Graphic file processing tool
I can also take on roles as technical director, technical artist, or research engineer.

My notable experiences:
- Technical director in the scientific visualization sector, where I was able to master the design and industrialization of ultra-high-performance desktop applications (C++, C#, Qt, Unity, OpenSceneGraph).
- Founder of a start-up specializing in the development of 3D configurators and product customization tools for websites, e-commerce sites, and ERPs (Javascript, Babylon.js, Node.js, React, ...). I therefore have a good command of front-end and back-end Web development.
  • English

    Fluent

  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Arkima
    Founder
    SOFTWARE PUBLISHING
    May 2015 - Today (11 years and 1 month)
    Clermont-Ferrand, France

    Experiences

    • Development of 3D applications for layout and product customization, integrated into e-commerce sites and production management systems (ERP)
    • Development of a system for generating procedural images and dynamic effects using shaders
    • Development of Cloud applications for generating and processing 3D files: meshes, textures, 360° photos
    • Development of systems for generating technical plans and manufacturing diagrams
    • Design of responsive graphical interfaces for desktops, tablets, and mobiles
    • Implementation of compilation, continuous integration, and automated deployment tools
    • Graphics: 3D modeling, texture painting, and creation of complex realistic materials (e.g., ostrich leather, fish scales, olive wood, ...)
    • Market research, marketing strategy, Web and print communication
    • Project management, client relations, planning, specifications, quotes, and invoicing

    Technical Stack

    • Languages: Javascript, Python, GLSL, HTML, CSS, PHP, C++
    • Frontend: React, DOM, Canvas, Owl
    • 3D: Babylon.js, Three.js, WebGL, WebGPU
    • Backend: Node.js, HAPI
    • Databases: PostgreSQL
    • Web Platforms: Odoo, Prestashop, Wordpress
    • Continuous Integration: Docker, Git, Gitlab CI/CD
    • 3D Graphics: Blender, Substance Painter, Substance Designer
    • 2D Graphics: Photoshop, Krita, Illustrator, Inkscape, yEd, ImageMagick
    Front-End Development 3D Image Synthesis Image Processing Real-time 3D WebGL
  • Procesys
    Technical Director
    SOFTWARE PUBLISHING
    April 2013 - May 2015 (2 years and 1 month)
    Clermont-Ferrand, France

    Experiences

    • Design and development of a 3D digital mock-up for scientific simulation and visualization
    • Design and development of two radiation and fire ignition simulators: one based on Monte Carlo methods for precise calculation, the other on GPU for real-time visualization and decision-making.
    • Visualization of spatial and temporal data in real-time. Interface to replay and animate the simulation on the 3D scene
    • Design of modular multi-application interfaces, adaptable to different user types
    • Training and supervision of four people in C++ programming and 3D graphics
    • Project management, planning, technical specifications
    • R&D: Visualization of point clouds using splatting techniques
    • Study of global illumination and diffusion algorithms (e.g., finite elements)

    Technical Stack

    • Languages: C++, GLSL, CMake
    • Frontend: Qt
    • Real-time 3D: OpenSceneGraph, OpenGL
    • 3D Graphics: Blender
    Prototyping Real-time 3D Numerical Simulation Maquette numérique
  • EmCo3
    3D Developer (Work-Study)
    SOFTWARE PUBLISHING
    September 2012 - February 2013 (5 months)
    Clermont-Ferrand, France

    Experiences

    Development of a serious game for the medical sector:
    • Study, documentation, and prototyping of data serialization schemes between a low-level AI backend and a Unity frontend
    • 3D Graphics: Modeling and animations of an anatomically realistic virtual patient, image retouching.

    Technical Stack

    • Languages: C#, C++, HLSL

    • Libraries: .NET
    • 3D Engine: Unity
    • 3D Graphics: 3DSMax
    Unity 3D 3D Animation C++ Documentation

Reviews

5.0

Out of 3 ratings

M

Mickael

masalledebain.com

Reviewed on 2/5/2021

M

Mickael

masalledebain.com

Reviewed on 2/5/2021

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Education

  • License professionnelle SIL, option Image et Son, parcours 3D temps-réel
    IUT du Puy-en-Velay
    2013
    Projet de jeu vidéo Shaders/OpenGL
  • DUT Informatique option Imagerie Numérique
    IUT du Puy-en-Velay
    2012
    Programmation 3D temps-réel Algorithmes de traitement d'image Programmation Graphisme

Skill set

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