About Samy
English
Fluent
French
Native or bilingual
Experience
- ArkimaFounderSOFTWARE PUBLISHINGMay 2015 - Today (11 years and 1 month)Clermont-Ferrand, France
Experiences
- Development of 3D applications for layout and product customization, integrated into e-commerce sites and production management systems (ERP)
- Development of a system for generating procedural images and dynamic effects using shaders
- Development of Cloud applications for generating and processing 3D files: meshes, textures, 360° photos
- Development of systems for generating technical plans and manufacturing diagrams
- Design of responsive graphical interfaces for desktops, tablets, and mobiles
- Implementation of compilation, continuous integration, and automated deployment tools
- Graphics: 3D modeling, texture painting, and creation of complex realistic materials (e.g., ostrich leather, fish scales, olive wood, ...)
- Market research, marketing strategy, Web and print communication
- Project management, client relations, planning, specifications, quotes, and invoicing
Technical Stack
- Languages: Javascript, Python, GLSL, HTML, CSS, PHP, C++
- Frontend: React, DOM, Canvas, Owl
- 3D: Babylon.js, Three.js, WebGL, WebGPU
- Backend: Node.js, HAPI
- Databases: PostgreSQL
- Web Platforms: Odoo, Prestashop, Wordpress
- Continuous Integration: Docker, Git, Gitlab CI/CD
- 3D Graphics: Blender, Substance Painter, Substance Designer
- 2D Graphics: Photoshop, Krita, Illustrator, Inkscape, yEd, ImageMagick
- ProcesysTechnical DirectorSOFTWARE PUBLISHINGApril 2013 - May 2015 (2 years and 1 month)Clermont-Ferrand, France
Experiences
- Design and development of a 3D digital mock-up for scientific simulation and visualization
- Design and development of two radiation and fire ignition simulators: one based on Monte Carlo methods for precise calculation, the other on GPU for real-time visualization and decision-making.
- Visualization of spatial and temporal data in real-time. Interface to replay and animate the simulation on the 3D scene
- Design of modular multi-application interfaces, adaptable to different user types
- Training and supervision of four people in C++ programming and 3D graphics
- Project management, planning, technical specifications
- R&D: Visualization of point clouds using splatting techniques
- Study of global illumination and diffusion algorithms (e.g., finite elements)
Technical Stack
- Languages: C++, GLSL, CMake
- Frontend: Qt
- Real-time 3D: OpenSceneGraph, OpenGL
- 3D Graphics: Blender
- EmCo33D Developer (Work-Study)SOFTWARE PUBLISHINGSeptember 2012 - February 2013 (5 months)Clermont-Ferrand, France
Experiences
Development of a serious game for the medical sector:- Study, documentation, and prototyping of data serialization schemes between a low-level AI backend and a Unity frontend
- 3D Graphics: Modeling and animations of an anatomically realistic virtual patient, image retouching.
Technical Stack
- Languages: C#, C++, HLSL
- Libraries: .NET
- 3D Engine: Unity
- 3D Graphics: 3DSMax
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Education
- License professionnelle SIL, option Image et Son, parcours 3D temps-réelIUT du Puy-en-Velay2013Projet de jeu vidéo Shaders/OpenGL
- DUT Informatique option Imagerie NumériqueIUT du Puy-en-Velay2012Programmation 3D temps-réel Algorithmes de traitement d'image Programmation Graphisme