About Samuel
French
Native or bilingual
English
Fluent
Spanish
Basic
Experience
- DigixArt, Tides Of Tomorrow3D AnimatorVIDEO GAMES AND ANIMATIONAugust 2025 - December 2025 (4 months)Montpellier, FranceI participated in the production of the game Tides of Tomorrow at DigixArt as a 3D animator during an end-of-studies internship. My work consisted of animating using motion capture animations as a base. All of this was done entirely within Unreal Engine 5 without using third-party software like Maya or Blender. Using Unreal's sequencer and control rig, I created numerous animations for various characters. Additionally, I worked with blueprint programming to resolve bugs the characters might encounter. This was all in a professional setting, working with highly experienced professionals.
- MyrmidonStoryBoard, 3D Animation, Concept ArtVIDEO GAMES AND ANIMATIONJune 2024 - October 2024 (4 months)Valenciennes, FranceDevelopment of the game Myrmidon independently at Rubika Valenciennes. Winner of "Best Student Game" at the Pégases 2025. Available on Steam.During the summer of 2024, I participated in the Myrmidon project alongside 11 other students. Originally a project rejected for final studies, we had the opportunity to develop it in 3 months during the internship period between our 4th and 5th years of study. We managed to organize ourselves like a real studio to deliver a complete experience.During these 3 months, I served as a concept artist at the beginning of production, then as a storyboard artist and 3D animator. The majority of my work is represented through Myrmidon's cinematics. I storyboarded, animated, directed, and edited them using Blender, Unreal Engine 5, and Adobe Premiere Pro.
- Unseen, A Shadow in the FrameArt Director, Concept Artist, 3D AnimationVIDEO GAMES AND ANIMATIONOctober 2024 - June 2025 (8 months)Valenciennes, FranceDevelopment of the game Unseen, A Shadow in the Frame as part of the final project at Rubika Valenciennes. Unseen is an investigation and exploration game in a realistic style set on an island off the coast of Scotland. Visuals available on my Artstation page.
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Education
- Master in Game Art & ManagementRubika SupinfoGame Valenciennes2026Formation généraliste en tant qu'artiste dans le Jeu-vidéo. Formé à la modélisation, la sculpture, le texturing, le lighting , le concept et l'utilisation de moteurs temps réel (Unity, Unreal Engine 5) Réalisation de nombreux jeux dans le cadre de la formation.
- Scientific BaccalaureateLycée Albert Camus2019BAC Scientifique