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Samuel JuchtSJ

Samuel Jucht

Illustrator / Concept Artist

€270/day
Paris, FR
0-2 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Samuel

My name is Samuel JUCHT, I am a Game Artist specializing in illustration and concept art, a graduate of a Master's degree in Game Art from Rubika.
I am currently looking for my first position as an Illustrator or Concept Artist.

I recently completed an internship at DigixArt, where I worked on the game Tides of Tomorrow, contributing to artistic production in a professional environment.

Throughout my projects, I have participated in the development of several games. One of these projects, Myrmidon, won a student game award in March 2025, highlighting the artistic quality of the game.
Specializing in 2D assets (illustration, concept art, art direction), I am also trained in 3D (modeling, texturing, real-time engine integration).
My goal is to create images that tell a story, invite the player to journey, and give birth to worlds that are immersive, touching, and memorable.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Basic

Can work on-site
Paris (up to 50km)

Experience

  • DigixArt, Tides Of Tomorrow
    3D Animator
    VIDEO GAMES AND ANIMATION
    August 2025 - December 2025 (4 months)
    Montpellier, France
    I participated in the production of the game Tides of Tomorrow at DigixArt as a 3D animator during an end-of-studies internship. My work consisted of animating using motion capture animations as a base. All of this was done entirely within Unreal Engine 5 without using third-party software like Maya or Blender. Using Unreal's sequencer and control rig, I created numerous animations for various characters. Additionally, I worked with blueprint programming to resolve bugs the characters might encounter. This was all in a professional setting, working with highly experienced professionals.
    Game Art Unreal Engine 5 Teamwork Git Motion Capture
  • Myrmidon
    StoryBoard, 3D Animation, Concept Art
    VIDEO GAMES AND ANIMATION
    June 2024 - October 2024 (4 months)
    Valenciennes, France
    Development of the game Myrmidon independently at Rubika Valenciennes. Winner of "Best Student Game" at the Pégases 2025. Available on Steam.
    During the summer of 2024, I participated in the Myrmidon project alongside 11 other students. Originally a project rejected for final studies, we had the opportunity to develop it in 3 months during the internship period between our 4th and 5th years of study. We managed to organize ourselves like a real studio to deliver a complete experience.
    During these 3 months, I served as a concept artist at the beginning of production, then as a storyboard artist and 3D animator. The majority of my work is represented through Myrmidon's cinematics. I storyboarded, animated, directed, and edited them using Blender, Unreal Engine 5, and Adobe Premiere Pro.
    Unreal Engine 5 Concept Art Blender Adobe Premiere Animation
  • Unseen, A Shadow in the Frame
    Art Director, Concept Artist, 3D Animation
    VIDEO GAMES AND ANIMATION
    October 2024 - June 2025 (8 months)
    Valenciennes, France
    Development of the game Unseen, A Shadow in the Frame as part of the final project at Rubika Valenciennes. Unseen is an investigation and exploration game in a realistic style set on an island off the coast of Scotland. Visuals available on my Artstation page.

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Education

  • Master in Game Art & Management
    Rubika SupinfoGame Valenciennes
    2026
    Formation généraliste en tant qu'artiste dans le Jeu-vidéo. Formé à la modélisation, la sculpture, le texturing, le lighting , le concept et l'utilisation de moteurs temps réel (Unity, Unreal Engine 5) Réalisation de nombreux jeux dans le cadre de la formation.
  • Scientific Baccalaureate
    Lycée Albert Camus
    2019
    BAC Scientifique

Skill set

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