About Ryzwan
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Gujarati
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Experience
- FlowriaSaaS Builder — Product, Growth & AI IndependentSOFTWARE PUBLISHINGFebruary 2023 - Today (3 years and 6 months)Marseille, FranceDesign, launch, and run several SaaS products from scratch to traction: applying rigorous product methodology in constrained, high-velocity environments.7 products launched. Some quickly killed (rapid invalidation as a product discipline). One exited at €12K MRR. Two are in production today with active subscribers.What I did concretely:-Paid acquisition: €100K+ managed on Google Ads & Meta Ads- Complete analytics stack: tracking, cohorts, MRR/churn dashboards- Constant trade-offs on key metrics: CAC, LTV, payback period- Solo building with AI tools (vibe coding) and technical partnerships depending on the projectsThis period strengthened my ability to ship fast, invalidate without attachment, and maintain a product vision even in full execution mode.
- FangameProduct Manager — Gamified Experiences PlatformSOFTWARE PUBLISHINGNovember 2024 - October 2025 (11 months)FranceFangame is amarketing gamification SaaS platformdesigned as a modular product allowing brands and agencies to transform audience engagement into measurable acquisition and conversion.Role
- Definition of product vision and market positioning
- Platform design (UX, user flows, mechanics, product logic)
- Feature prioritization and build vs. impact trade-offs
- Product delivery management with the tech team
- Implementation of key metrics (activation, engagement, conversion)
- Market testing, rapid iterations, and go-to-market adjustment
Problems Addressed- Low audience engagement
- Difficulty qualifying leads at scale
- Low conversion from traditional marketing campaigns
Product Approach*Experience-driven productlogic (mechanics, rules, feedback loop)- Design of reusable modules (games, contests, scoring, rewards)
- Simple integration into existing marketing stacks
- Driven by business performance, not "features"
Success Metrics- Engagement and participation rates
- Volume and quality of leads generated
- Impact on conversion and retention
Fangame is designed as a **product**, not a one-off marketing campaign: scalable architecture, catalog + custom logic, and ROI focus for large accounts and agencies. - JELLYSMACKLead Product Manager - Data & Machine LearningENTERTAINMENT AND LEISUREMarch 2020 - February 2023 (2 years and 11 months)Levallois-Perret, FranceJellysmack is an international scale-up specializing in the detection, support, and monetization of content creators at scale, through proprietary data and AI platforms.Role & Responsibilities*Lead PM of a Tribe composed of 3 squads(cross-functional organization)
- Definition and execution of product strategy with a strong focus on ROI and data
- Coordination of22 profiles(PM, Data Scientists, Front/Back engineers, Business Analysts, Designers, QA)
- Facilitation of product rituals (discovery, delivery, prioritization, trade-offs)
- Continuous improvement of product and tech processes
- Permanent interface between international business, data, and engineering teams
Key Achievements*Development of a detection product for high-potential creators→ Identification of future stars by platform and vertical→500+ creators signed via the product→1,000 creators/month detected and automatically fed into the CRM*Implementation of a creator revenue prediction model→ Replacement of intuitive decisions with a data-driven model→Correlation coefficient R = 0.8→ Direct impact on financial planning and Sales objectives*Design of advanced ML models→ Emerging talent detection model (time series)→ Content categorization model (supervised learning)→Accuracy R ≈ 0.7*Creation of a Facebook acquisition optimization product→ Proprietary model for ad spend recommendations→ Optimization of targeting and acquisition performance*Organizational Scaling→ Contribution to structuring an international tech team→ Growth from5 to 25 peoplein the product/tech scope in2.5 years→ Context of global hypergrowth (approx. **250 → 1300 employees**)
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Education
- Master in EntrepreneurshipGEM - Grenoble Ecole de Management2017Dans le cadre de la pédagogie HEC Paris, 6 missions, de 4 semaines avec des équipes différentes, d'accompagnement de dirigeants de PME dans les différentes phases de vie de l'entreprise : - Création d’entreprise (impression 3D) - Redressement d'entreprise (maroquinerie) - Mission vente au sein d'une entreprise (multimédia) - Développement d'entreprise (Décoratif & Acoustique) - Évaluation d'entreprise (Signalisation urbaine) - Marketing et communication (Lasers terahertz) En parallèle, tout au long de la formation j'ai travaillé sur un projet personnel de création d'entreprise dans le domaine des piles pour smartphones.
- Industrial Processes EngineerUTC - Université de Technologie de Compiègne2016
Certifications
- International Scrum League CertificationScrum League2019