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Romaric De PerierRD

Romaric De Perier

Senior Unity Android iOS XR Developer

€550/day
Aix-en-Provence, FR
15+ years

Average response time: 1 hour

Freelancer profile translated to English.
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About Romaric

Senior Unity Mobile and XR Developer – I design, develop, and deliver deployable solutions.

With over 20 years of experience in software development and video games, I work on mobile, immersive, or custom projects, from technical design to store release.

I can handle projects with high technical or product stakes, taking charge of:
– Creating applications with Unity, deployed on mobile, PC, or headsets (VR / XR)
– Creating SDKs, Unity plugins, or custom engines,
– Native mobile development (Android: Java/Kotlin/C++, iOS: Objective-C),
– Cross-platform apps in Flutter (2 personal projects published),
– Integrating all mobile components: analytics, deeplinks, push notifications, user experience, publishing.
– Advanced video needs (streaming, DRM, volumetric video) or real-time (Agora, live events).

As a lead developer, I managed an XR project for Orange deployed internationally, which received 12 awards, including a Bronze at the 2023 Grand Prix Stratégies for Customer Experience, in the Innovative Use of Technology / Augmented Reality & VR category.
This project combined high technical requirements, strong product expectations, and multi-country distribution.
I notably integrated video services such as Live TV France and Spain, OCS, Pickle TV, as well as various VR streaming and content management APIs.

Coming from the video game industry, I developed about twenty professional games and created my own game engine, with which I published two personal titles.

With a strong UI/UX sensibility, a taste for well-done work, and rigorous adherence to deadlines, I commit myself with high standards to every project.
Do you have a project? Do not hesitate to contact me.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Aix-en-Provence (up to 50km)

Experience

  • Manzavision
    Lead Developer Mobile and VR
    October 2018 - November 2024 (6 years and 1 month)
    Aix-en-Provence, France
    Lead Developer for Immersive Now, Orange's metaverse (iOS, Android, Quest), developing, managing the team, and overseeing the project (quotes, planning, delivery).

    Development & Project Management
    - Development of mobile and VR applications with Unity
    - Management of six applications with different SDKs depending on devices and countries
    - Delivery for two countries (France, Spain)

    Video & Streaming
    - 2D, 360°, volumetric, and multi-stream video players
    - Technologies: IE, Idviu, VO, 4DViews
    - Orange France and Spain Video APIs (OCS, Pickle TV)
    - Orange France and Spain TV APIs
    - Proprietary API (Iconic Engine)
    - Design of a video platform (XROrange) in collaboration with Orange

    Multiplayer & Co-Watching
    - Photon integration for multiplayer and co-watching experience
    - Real-time synchronization with Redis (Pub/Sub)
    - WebRTC with Agora

    VR & Retail Experience
    - Development of the Orange Shop virtual store
    - Integration of Orange France and Spain authentication
    - Development and integration of Ready Player Me (RPM) avatars
    - Immersive Now presented at various live events, including the Mobile World Congress (MWC)

    Native Development & Plugins
    - Development of native plugins for iOS and Android
    - Development of integration tools allowing third parties to add their virtual worlds to Immersive Now

    Specific Development on XR Devices
    - Development of the application as an OS on Pico

    Awards & Distinctions
    The project won 12 awards, including:
    - Bronze – 2023 Grand Prix Stratégies for Customer Experience
    - Category: Innovative Use of Technology
    - Sub-category: Augmented Reality / VR

    Senior Developer on VR applications for major clients like Sanofi, France TV, and Orange
  • Wissl Media
    Senior Mobile Developer
    November 2015 - July 2018 (2 years and 8 months)
    Levallois-Perret, France
    Development of mobile and video game applications on iOS, Android, and Android TV. Experience on high-audience and real-time projects, such as Benchr (football application) and MyJ (video platform for Lagardère Active).

    Benchr on iOS/Android (Unity / Flutter)

    Initial development under Unity (C#/Obj-C/Java)
    - Development of native iOS/Android plugins.
    - Integration of user tracking and analytics tools
    - Push notification management.
    - Web service design.

    Redesign and migration to Flutter (Dart/Obj-C/Java):
    - Creation of native iOS/Android plugins
    - Implementation of authentications (email, Facebook Login, Google Sign-in).

    MyJ – Lagardère Active (iOS/Android/Android TV)
    - Development of native video players supporting MP4/HLS streams.
    - Operator authentications (Orange, Bouygues, Bouygues Box).
    - Design of the web service architecture.

    Development of educational video game applications (Unity)
    - Creation of interactive mini-games for learning English.
    - Development of a lip-sync synchronization system.
    - Design of Asset Bundle generation tools.
  • Pixtel
    Senior Mobile Developer
    October 2011 - November 2015 (4 years and 1 month)
    Paris, France
    Development of iOS, Android applications for M6 Mobile and Android SDK (ndk) for SFR.

    M6 Inside (M6 Mobile) – Development of an iOS & Android application.
    - Application offering interactive services and content for M6 Mobile subscribers.
    - Development of interactive features and integration of M6 services.

    PXInapp (SFR) – Development of a secure in-app payment SDK for Android.
    - Complete design, development, and implementation of the SDK.
    - Integration of the SFR in-app payment SDK into several popular games (Cut the Rope, Cut the Rope 2, Pudding Monster, and others).

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Education

  • Associate's Degree, Programmer Analyst Applied to Industry
    AFPA
    2000

Skill set

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