About Romain
- Writing the different game mechanics in the form of clear documents
- Implementing the mechanics in collaboration with other trades
- Designing combat phases against enemies and bosses
- Creating tutorials and learning elements/feedback for the player
- Tuning and balancing the game
French
Native or bilingual
English
Fluent
Experience
- SpidersGame DesignerVIDEO GAMES AND ANIMATIONOctober 2016 - October 2023 (7 years)Paris, FranceTechnical Game-Designer on 3 AA Action-RPG games, PC and consoles:
- Greedfall
- Steelrising
- Greedfall 2 (Tactical RPG)
Overview of tasks on these projects:- Design of enemies and bosses, as well as combat mechanics
- Technical scripting and sometimes programming (XML and C++ language)
- Extensive use of Excel to manage game data
- Tuning of 3Cs (camera, character, controller)
- Design and refinement of exploration, tactics, crafting, inventory, stealth mechanics, etc.
- Balancing and playtesting
- Romain Meyer InformatiqueSelf-entrepreneurMarch 2012 - September 2016 (4 years and 6 months)Issy-les-Moulineaux, FranceMultiple activities in IT and multimedia:
- Private computer lessons and group training
- PC or Mac assistance/troubleshooting at home
- Development of showcase websites for individuals or businesses
- Punchers ImpactGame/Level DesignerMarch 2010 - May 2011 (1 year and 2 months)
- Game/Level designer on Puncher's Impact for Crasher, a MOBA with futuristic vehicles
- Creation of vehicles, weapons, and the combat system
- Game testing and balancing
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Education
- Master of ManagementPolytech'Nice-Sophia2010Master Management des jeux vidéos, Management, jeu vidéo
- M1, Computer Science with MIAGE mentionUniversité Joseph Fourier (Grenoble I)2009M1 , Informatique mention MIAGE