About Romain
French
Native or bilingual
English
Fluent
Experience
- SKYTALEConcept Artist - VolunteerVIDEO GAMES AND ANIMATIONOctober 2025 - Today (8 months)Paris, France- Visual identity design- Environments / Objects- Cross-functional collaboration across creative disciplines- Use of the company's proprietary game engine (SME)As part of the production of TLA (The Last Artifact), a narrative puzzle and PVE game, I create visuals for locations and objects in collaboration with the 3D team to bring the universe to life and infuse maximum storytelling into each object, while enhancing the game's graphical appeal. The game uses Minecraft as its foundation, requiring consideration of Pixel Art / cubic aspects for designs, with frequent feedback loops with the 3D department to adapt my concepts.This volunteer project allows me to apply my artistic skills and vision to support an association and a project entirely driven by the desire to create, collaborate, and share with other members of the association, within a fantasy universe that resonates with my personal affinities.
- COSMOAVConcept Art – FreelanceVIDEO GAMES AND ANIMATIONMay 2025 - June 2025 (1 month)Ivry-sur-Seine, France- Matte painting- Set design- PSD preparation for After Effects- Efficiency and precision in task executionI had the opportunity to collaborate with this studio on two artistic projects. The first was a musical performance with light projection and dance choreography, and the second was an immersive light projection show on a French painter, narrating his life.I primarily utilized my matte painting skills – creating images using photographs as a base for a realistic rendering – to produce animated environments. It was therefore essential to work in an organized and clean manner throughout the process, prioritizing layers in Photoshop to allow for fluid animation of the shots afterward.My skills were also employed to clean up images, which involved isolating elements from photographs and rendering them as PNGs with transparent backgrounds, and sometimes retouching the image with digital painting or the clone stamp tool to enhance their clarity.
- IRD, ACROSS LABVR Game DesignerVIDEO GAMES AND ANIMATIONJune 2024 - November 2025 (1 year and 5 months)Hanoï, Vietnam- Art Direction- Concept Art- UI- Modeling and 3D integration assistance (Blender/Unity)- Project optimization in Unity- Sound element integration- User feedback observation during an exhibition.I participated in the development of an experimental flood simulation game. This game aims to raise player awareness about the consequences and potential solutions for floods that regularly occur in regions like Vietnam.In collaboration with engineers responsible for the simulation's functionality, I co-directed the graphical aspect of the project from start to finish, including gathering player feedback after they tried the game demo.
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Education
- Master's degree in Video Game Design and Concept ArtECOLEEMILECOHL/LYON/SEPT2022-JANV2025Master conception de jeux vidéos et concept art
- Bachelor's degree in Practical DrawingECOLEEMILECOHL/LYON/SEPT2019-JUILLET2022Licence diplome dessinateur praticien