About Rémi
- Expert in C++, Python, C.
- Algorithmic optimization and real-time calculation.
- 3D Programming / Video Games (Vulkan, OpenGL, WebGL, WebGPU).
- Scripting / Webscraping
- Databases
- Graphical interfaces (ImGui)
French
Native or bilingual
English
Fluent
Experience
- Nintendo European Research and DevelopmentR&D EngineerVIDEO GAMES AND ANIMATIONFebruary 2022 - Today (4 years and 3 months)Paris, FranceWorked in the Game Tech and Tools team on implementation and optimization of texture compression algorithms and tools. These implementations were used to compress the many textures used in "The Legend of Zelda: Tears of the Kingdom"
- GoogleSoftware EngineerSOFTWARE PUBLISHINGOctober 2018 - January 2022 (3 years and 4 months)Zurich, SwitzerlandImplemented analysis pipelines on Google Calendar events, recognition and classification of those events, and developped Google Assistant features to help surface those events with useful suggestions.
- NeuroPsychologie InterventionnelleMachine learning research InternshipMEDICALMarch 2018 - August 2018 (6 months)Paris, FranceResearch and implementation of machine learning algorithms to predict dementia in the general population.
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Education
- Master in applied machine learning (MVA), Mathematics and Computer ScienceENS Paris-Saclay2018
- Software EngineeringENSIMAG2016