About Rémi
French
Native or bilingual
English
Fluent
Experience
- MOZAMO
On Malt
Game Designer and DeveloperNovember 2019 - March 2020 (5 months)Rennes, FranceDuring this assignment, I developed an instant game on Facebook using the Unity game engine.The idea of my client was largely defined; it remained to test the gameplay, adapt it if necessary, improve it to make it an easy-to-understand game with high replayability.I quickly developed a playable prototype on which to base our tests, and which could also be tested by other players outside the project.Based on these tests, I discussed with my client to find the most relevant improvements considering our own feedback and the feedback from our testers.Our proposals took into account both user experience and technical constraints.I discovered the Facebook SDK for Instant Games via Unity.I learned to use it to leverage the classic features of social games: Leaderboard, Player Invitation, Duel against a given player, Facebook Sharing, etc.I hired a graphic designer for the game's aesthetics, and I integrated free sounds in agreement with my client.I participated with my client in the delivery of the game and its validation by Facebook's teams.I also participated in player monitoring in the weeks following the game's release.This was my first assignment via Malt. - Naia MuseumGame DesignerVIDEO GAMES AND ANIMATIONDecember 2018 - Today (7 years and 6 months)Rochefort-en-Terre, FranceI designed an escape game set in the Naia museum.The escape game includes several puzzles and is played by teams of 3 to 7 players, lasting approximately one hour.I carried out this design work under the following constraints: the game takes place in a museum during opening hours, players must not search the museum or touch the artworks, all museum rooms are accessible and cannot be closed, the game must be played completely autonomously without the intervention of a game master.My job was to design the puzzles, write the texts, conduct tests, and iterate to adjust the game's difficulty. I also wrote complete documentation for the game to allow for setup and launch of a game.The escape game has been open to the public since April 21, 2019.
- UbisoftLevel DesignerVIDEO GAMES AND ANIMATIONApril 2016 - March 2017 (1 year)Montreuil, FranceI worked on the game "Mario+Rabbids Kingdom Battle" released in late August 2017 on Nintendo Switch.As this game is a turn-based tactical game, "creating a level" means defining the topography, heights, placement of cover and enemies, as well as the objective of a battle.There are also challenges that take place on the same levels. A challenge is a more difficult battle with a different objective and enemies, but using the same terrain.I created game levels for most of the production time. My work involved both defining intentions and proposing a first draft for several levels, but also testing and making modifications on other levels in collaboration with other level designers.I also worked on other game elements: the architecture of exploration zones, puzzles, the placement of coins and mushrooms.I provided feedback and made proposals on game design elements. I also proposed and wrote the specifications for certain gameplay elements.I tested the game system by looking for extreme situations and potential exploits. I then proposed necessary or desirable corrections to the game designers team.I worked with different trades (GD, art, animation, sound, tech,...) to make proposals and provide feedback, become aware of the constraints related to the different teams and take them into account, and ensure everyone was on the same page.
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Education
- Computer Science and Digital Imaging EngineerENSIMAG2010L'ENSIMAG est l'Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble. J'y ai obtenu un diplôme d'ingénieur en informatique, spécialité imagerie et réalité virtuelle, mention Bien. Le cursus commun inclut des cours d'architecture réseaux, bases de données, électronique, systèmes, et programmation en Java, Ada, C, C++, et assembleur ainsi qu'un enseignement étendu en mathématiques (analyse, outils, théorie du langage). J'ai suivi une année de spécialisation en "Imagerie et réalité virtuelle" Cette spécialisation inclut des cours de visualisation de données, de traitement d'images, de traitement du signal, de scripting sur Maya (logiciel 3D), et de capture de mouvement.
- Master Game DesignENJMIN2016Pendant 2 ans, j'ai participé à : -Des cours de conception de jeux, conception de niveaux de jeux, narration interactive, théorie des jeux (branche des mathématiques), psychologie, conception sonore, gestion d'équipe -Des ateliers de modélisation 3D (3DsMax), développement sur Unity, montage vidéo, Arduino, ARG (jeux en réalité alternée), adaptation de film en jeu vidéo -Trois projets de création de jeu vidéo : Wasted (3 mois, 5 personnes), Fish 'n' Sticks (3 mois, 4 personnes), et Bring it Back (5 mois, 11 personnes)
Certifications
- Exam Ref 70-483 - Programming in C#Microsoft2014