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Rayan RifaiRR

Rayan Rifai

Unity & C# Developer | Real-time Systems

€285/day
6 projects
Toulouse, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Rayan

Unity Developerwith 6 years of experience on real-time production projects, specializing in interactive systems, runtime optimization, and cross-platform development.

I work on:
  • Unity Interactive Applications
  • Real-time Gameplay and Systems
  • Mobile and Runtime Performance Optimization
  • Technical Architecture and Maintenance of Existing Projects
  • Android / iOS / WebGL / STEAM Deployment
  • Backend Integration and Connected Services

I have contributed to **several commercial games and interactive applications alongside studios and companies**, in contexts requiring stability, autonomy, and technical efficiency.

Accustomed to production environments, I am quickly operational and easily integrate into existing teams and pipelines.

Available for remote or hybrid freelance missions.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Toulouse (up to 50km), Paris (up to 50km), Lyon (up to 50km), Bordeaux (up to 50km), Marseille (up to 50km)

Experience

  • Confidential Early-Stage Game Project
    Senior Unity Consultant – Production & Architecture
    VIDEO GAMES AND ANIMATION
    February 2026 - Today (4 months)
    Toulouse, France
    Performed a comprehensive technical and product audit on a live-service game project in the early stage (Unity client + Rails backend).

    Deliverables:
    • Architecture analysis (client/server coupling, infrastructure maturity)
    • Evaluation and validation of the core gameplay loop
    • Risk and sequencing analysis (complexity vs. product validation)
    • Strategic roadmap proposal (MVP-first approach)

    Objective:
    Reduction of infrastructural risk, clarification of gameplay loop validation, and alignment of technical direction with a market testing strategy.
    Unity 3D Unity Editor Back-End Development C# Mobile Application
  • Rifaï Games Studio
    Draw & Play!
    VIDEO GAMES AND ANIMATION
    August 2025 - January 2026 (5 months)
    Toulouse, France

    Draw & Play is an indie game I developed solo from start to finish.


    I was in charge of the entire project:

    - Gameplay design
    - Code architecture and development
    - Server
    - UI / UX
    - Editing tools and content pipeline
    - Optimization and stabilization
    - Build & release
    - Marketing

    The project was developed with an iterative approach, going through several phases of prototypes, playtests, and design adjustments.

    This project allowed me to work on the entire game production chain, from the initial idea to a publishable version on Steam.
    Game Design C# Development C# Programming Unity 3D Unity
  • Mitia Notaras - Regate
    Serious Game Development
    VIDEO GAMES AND ANIMATION
    March 2025 - February 2026 (11 months)
    Toulouse, France
    Development of an interactive application under Unityfor an international player in the animal nutrition sector.

    The application was intended for public events.

    Responsibilities:
    – Technical architecture
    – Development of interactive mechanics
    – Performance optimization for intensive use
    – Deployment on event equipment

    Project designed to run offline with data synchronization.
    C# Development Unity 3D Windows Unity Integration C# Programming

Reviews

5.0

Out of 3 ratings

CarlosC

Carlos

Mirrors Studio

Reviewed on 1/13/2025

Great work from Rayan, very attentive and does a great job.
CarlosC

Carlos

Mirrors Studio

Reviewed on 11/27/2024

Rayan was exemplary, thank you very much for the great work done.

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Education

  • RNCP 6 - GAME DESIGN AND DEVELOPMENT
    ESMA
    2024
    Options : Programmation

Skill set

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