About Rayan
- Unity Interactive Applications
- Real-time Gameplay and Systems
- Mobile and Runtime Performance Optimization
- Technical Architecture and Maintenance of Existing Projects
- Android / iOS / WebGL / STEAM Deployment
- Backend Integration and Connected Services
French
Native or bilingual
English
Fluent
Experience
- Confidential Early-Stage Game ProjectSenior Unity Consultant – Production & ArchitectureVIDEO GAMES AND ANIMATIONFebruary 2026 - Today (4 months)Toulouse, FrancePerformed a comprehensive technical and product audit on a live-service game project in the early stage (Unity client + Rails backend).Deliverables:• Architecture analysis (client/server coupling, infrastructure maturity)• Evaluation and validation of the core gameplay loop• Risk and sequencing analysis (complexity vs. product validation)• Strategic roadmap proposal (MVP-first approach)Objective:Reduction of infrastructural risk, clarification of gameplay loop validation, and alignment of technical direction with a market testing strategy.
- Rifaï Games StudioDraw & Play!VIDEO GAMES AND ANIMATIONAugust 2025 - January 2026 (5 months)Toulouse, France
Draw & Play is an indie game I developed solo from start to finish.
I was in charge of the entire project:- Gameplay design- Code architecture and development- Server- UI / UX- Editing tools and content pipeline- Optimization and stabilization- Build & release- MarketingThe project was developed with an iterative approach, going through several phases of prototypes, playtests, and design adjustments.This project allowed me to work on the entire game production chain, from the initial idea to a publishable version on Steam. - Mitia Notaras - RegateSerious Game DevelopmentVIDEO GAMES AND ANIMATIONMarch 2025 - February 2026 (11 months)Toulouse, FranceDevelopment of an interactive application under Unityfor an international player in the animal nutrition sector.The application was intended for public events.Responsibilities:– Technical architecture– Development of interactive mechanics– Performance optimization for intensive use– Deployment on event equipmentProject designed to run offline with data synchronization.
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Education
- RNCP 6 - GAME DESIGN AND DEVELOPMENTESMA2024Options : Programmation