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Raphael G.RG

Raphael G.

3D Generalist - Modeling | Texturing | Rigging

€300/day
Paris, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Raphael

Hello,

I am Raphael, a 3D Generalist Artist passionate about cinema and digital creations.

A graduate of Supinfocom Rubika (2018 class), I have acquired a complete mastery of the 3D production pipeline, from modeling to final rendering.

Since then, I have had the opportunity to collaborate on various projects in:

Advertising: Playstation, Nike, Nissan, Audi, Samsung

Television: Halo, House of the Dragon, Watchmen (HBO), Moon Knight (Marvel)

Cinema: The Little Mermaid, Midnight in the Universe (directed by George Clooney)

I am involved in the creation of 3D assets (characters, creatures, environments, vehicles, props), as well as packshots, promotional trailers, and any type of audiovisual content requiring a realistic or stylized rendering.

Tools and rendering engines:

Autodesk Maya, Blender, ZBrush, Substance Painter, Photoshop

Arnold, Redshift, Unreal Engine 5

My approach: rigor, creativity, and versatility, to deliver high-quality visuals, adapted to your needs and deadlines.

Available for your freelance projects, I would be delighted to discuss your needs and see how I can contribute.






  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Paris (up to 50km)

Experience

  • Circus studio
    3D Artist
    FILM AND AV
    December 2024 - Today (1 year and 6 months)
    Paris, France
    I was hired by Circus studio for the production of an advertisement for a furniture retailer and a 3D animation music video. I was responsible for modeling and texturing various 3D assets (characters, sets, and objects) using Autodesk Maya, Zbrush, Adobe Substance Painter, and Adobe Photoshop.
    3D Modeling 3D Texturing Maya Zbrush Substance Painter
  • Brunch Studio
    3D Artist
    FILM AND AV
    April 2024 - May 2024
    Paris, France
    For the production of a cinematic for Riot Games' Valorant, I was responsible for the 3D modeling of a futuristic-style aircraft.
    3D Modeling Topological Optimization UV Mapping Maya
  • Edailabs
    3D Artist
    EDUCATION AND E-LEARNING
    February 2024 - April 2024 (3 months)
    Paris, France
    As part of the development of a language learning application, I was responsible for the modeling and texturing of 3D avatars. I primarily worked on creating clothing for these avatars.

    3D Modeling 3D Texturing Maya Zbrush Substance Painter

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Education

  • Digital Director
    Supinfocom Rubika
    2018
    Apprendre à observer et à reproduire le réel Maîtriser les outils de création d’images fixes et animées Développer sa culture de l’animation et son esprit critique Comprendre la chaîne de production d’un film d’animation Réaliser des courts-métrages d’animation en équipe Acquérir les méthodes de travail d’un studio professionnel Réalisation en groupe du court métrage de fin d'étude "Sur Mesure", sur lequel j'ai participé à la modélisation et au rig des personnages, ainsi qu'au lighting et au rendu de différents plans.

Certifications

  • Zbrush for Concept and Iteration
    CGMA (Computer Graphics Master Academy)
    2023
    3D Sculpting UV Mapping Topology Anatomy 3D Modeling Zbrush

Skill set

Categories