About Raphaël
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Experience
- Les ZincFreelance DeveloperARTS AND CRAFTSOctober 2015 - Today (10 years and 8 months)Paris, FranceLes Zinc agency is a branding studio creating brand identities and deploying them across all types of media.I have been working with them since their inception, developed the different versions of their website (leszinc.fr), and through the development of over 30 custom websites for various clients (culture, architecture, mass retail, food, etc.), I have perfected my development stack with particular attention to detail, fidelity to mockups, and quality of rendering.The projects were also technically varied, including showcase websites, internal competition platforms, emailing templates, HTML signatures, mini web apps, etc.
- LALAMEDIAFreelance DeveloperEDUCATION AND E-LEARNINGJanuary 2015 - November 2018 (3 years and 11 months)Paris, FranceLALAMEDIA supports companies in their internal training journeys. I had the opportunity to carry out several e-learning projects with them, including a cross-platform documentation management tool (native iOS app, web app, PDF search libraries), in-person quizzes/games/e-learning materials, and a mobile web serious game.
- Quai 36Technical ManagerCULTURENovember 2014 - Today (11 years and 6 months)Paris, FranceInitially a volunteer association initiative focused on creating an urban art residency at Gare du Nord, which materialized in 2015, Quai 36 later became a company and is now the leading French player in public space art production.Involved since the beginning, I developed the different versions of the website (quai36.com), proposed technical innovations for project proposals, and assisted the team in account management, and the creation and use of internal tools.
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Education
- Expert in Application Development EngineeringINTECH2012Formation avec pédagogie par projets en 5 ans dont 6 mois de stage et 2 ans d'alternance. J'ai été initiateur et chef de projet à chaque semestre avec notamment le développement d'un jeu en mixed reality sur iPhone dès la sortie du premier SDK en 2008-2009.
- Game Design Preparatory YearLISAA2007Année préparatoire au cursus Game Design (dessin, modélisation 3D, gameplay)