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Quentin RozeQR

Quentin Roze

Game/System Designer - Expert in Pre-Production

€400/day
Colmar, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Quentin

Hello, I am Quentin,Game/System Designerwith over 6 years of experience, expert in **video game pre-production**.
Here are the main services I offer to help you succeed in your pre-production:

🔹Prototype/Concept Review and Next Steps Definition:
I play your prototype and/or analyze your game concept. I then guide you towards your next priorities to achieve the desired results as quickly as possible.

🔹Prototyping:
I offer my expertise in Fast Prototyping to allow you to test your product quickly among team members or with your target audience.
Prototypes including all desired functionalities, as well as Game Feel, Placeholder VFXs and Animations.

🔹 System Design / Technical Documentation:
I integrate into your project to design systems that reinforce your game's vision. The documentation allows anyone to understand the proposed features and programmers to integrate them very easily. Numerous parameters will allow designers complete control over the features.

🔹 Project Management - Succeeding in your "Vertical Slice" and calmly completing your Pre-Production:
I review your project and we work together to define all the needs for your Vertical Slice: task list, dependencies between departments, potential risks along the way. This is to allow you to move to the production of your game with the most answers to your questions.


__
With over 6 years of experience in AAA, AA, or Independent studios.
I have had the chance to work on projects like Battle Royale, the FPS Crysis 4, or a cult AAA FPS license that I can't wait to share.
I use my knowledge in action/adventure game development to create deep, innovative, and intuitive designs.
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Colmar (up to 50km)

Experience

  • Abstraction Games
    System Designer - Intermediate
    VIDEO GAMES AND ANIMATION
    February 2024 - Today (2 years and 6 months)
    Netherlands
    - Working on an undisclosed AAA FPS from an iconic license
    - Feature Owner of different features: Weapons, Ally and Enemies AIs, Difficulty scaling across many parameters
    - Created advanced test levels to assess the state of each feature and assist programmers and QAs in solving/tracking bugs
    - Created Workflows for milestone planning and Async updates to improve communication between studios
    AI Design System Design Project Management product owner Prototyping
  • Crytek
    System Designer
    VIDEO GAMES AND ANIMATION
    January 2023 - January 2024 (1 year)
    Frankfurt, Germany
    The Project:
    Crysis 4, new opus in the Crysis series, is a Single Player FPS with an emphasis on the Nanosuit, giving players new ways to fight or sneak past enemies.

    Key Tasks:
    - Design and prototyping of iconic player's abilities. How to respect Crysis' Roots while bringing more novel designs.
    - Design and prototyping of multiple combat systems. How to make different combat systems working together and not have some overshadowing others.
    - Design and prototyping of different in-world elements. Bringing more interactivity from players to the world.
    - Playtest Management. Decisions on what to test, how to test. Creating forms to gather, analyze and share results to the team.
    3C design System Design Combat Design Prototype Project Management
  • Gunzilla Games
    System Designer - Junior
    VIDEO GAMES AND ANIMATION
    January 2021 - January 2022 (1 year)
    Frankfurt, Germany
    The Project:
    Off The Grid is a AAA Battle Royale game with a strong focus on narrative progression. The game is set in a Cyberpunk universe, imagined by Richard Morgan and Neill Blomkamp.

    Key Tasks:
    - Design "Player Abilities" mechanics, synergies and impacted combat dynamic. Using Trade Offs method, keeping target in mind, following the game's fantasy, creating a healthy creative space among the design team.
    - Prototyping the 3Cs + Signs&Feedback of the "Player Abilities", working in replication. Using UE5 Blueprint system, animation montage, Material Editor
    - Leading the "Player Abilities" Feature team of 12+ people from different trades: Animation, Programming, Modelers, Designers, and more! By creating our own pipeline, processes and managing the Scrum Board.
    Technical Documentation Unreal Engine 5 Prototyping Project Management System Design

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Education

  • Filmmaker - Management & Game Design
    Rubika - Supinfogame
    2020
    Master's Degree

Skill set

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