About Quentin
- Website : quicklib.fr
- Full Portfolio : quicklib.artstation.com
- Linkedin : linkedin.com/in/quentin-letren-160395119
- My tools on the Asset Store : assetstore.unity.com/publishers/85905
- My tools on Fab : fab.com/fr/sellers/Quick%20Lib
- ✨immersive experiences,
- 🎮educational games,
- ⚙️productivity or training focused.
- Subcontracting development for your ongoing projects.
- Research and development: exploration of new ideas or technical concepts.
- Creation of applications and prototypes: tailor-made interactive solutions.
- Custom shaders and mechanics to enhance your graphic or technical projects.
- Digital transformation: modernization and digitalization of your existing tools.
- Serious gaming: gamification for training or communication.
- Software: Unity 3D Developer since 2015, with experience on Unreal Engine 5.
- Cross-platform applications: PC, Android tablets, interactive screens, VR headsets (Meta Quest 2 and 3, HTC Vive, Vive Pro).
- Custom tools: Creation of editor tools in Unity to optimize your workflows.
- Multiplayer: Expertise with UNet, Photon (Unity) and LAN (Unreal Engine 5).
French
Native or bilingual
English
Fluent
Experience
- MDNITECHNICAL MANAGER / DIGITAL FACILITATORSeptember 2019 - November 2024 (5 years and 2 months)Calais, France
- Creation of applications with Unity and Unreal Engine :
• Educational VR Escape Games : Development of multi-user games on Meta Quest 2 and 3 for middle school students in priority areas, in partnership with the National Education system and the city of Calais.• Heritage Valorization : Development of a multi-user VR escape game on the history of Calais in partnership with AMVPAC and the city of Calais.• Themed VR Experiences : Creation of solo immersive experiences (The Little Prince, Charlie and the Chocolate Factory, Harry Potter, etc.) for Cycle 3 students (grades 4-5).• Educational Tablet Games : Development of solo and multi-user educational games on tablets for Cycle 2 (grades 1-3) in English, in partnership with the Language School and the National Education system.• Mini-games for interactive projectors : Creation of themed mini-games (Christmas, Winter, Halloween).• Mobile English Escape Game : Design of a workshop and an Android tablet application for an English escape game, in partnership with the Language School, SITAC (Calais Opale Bus), the city of Calais, and Calais Promotion. This 15-minute escape game is created in the "CONNECT'IN" bus for priority areas.• Discovering Digital Professions : Development of a tablet and PC application combining mini-games and personality tests, allowing users to discover digital sectors (studies, salaries, personality type). Used by France Travail and in schools.• Augmented Reality for Christmas : Creation of an Android and iOS application for the Calais Cœur de Vie shopping center, allowing visitors to take photos with an Augmented Reality Santa Claus during the Covid-19 period.- Training and Facilitation :
• Creation and facilitation of workshops on Unity, Unreal Engine, Blender, Scratch. - JHH APPLICATIONSUNITY VR DEVELOPERJanuary 2019 - April 2019 (4 months)Bordeaux, FranceDevelopment of applications for real estate development in Virtual Reality:
- Interactions, animations, instantiations, and dynamic changes of furniture textures.
- VR user interface management.
- Asset bundle management.
- VR measurement visual system.
- Management of user interaction permissions (teleportation/creation).
- Use of Unity3D and VRTK asset.
Travel for installations of a Virtual Reality system in France and abroad. (Germany, England, Switzerland).Telephone support and remote computer control (TeamViewer). - INODREAL-TIME 3D DEVELOPER R&DApril 2018 - September 2018 (5 months)Laval, FranceDevelopment of applications and scripts for Virtual Reality:
- Real estate development with two HTC Vive headsets on a network and one PC user (texture changes, furniture instantiation, visualization of the other user, sales/client management, user grouping, interaction permissions/removals).
- Saving changes made in a 3D scene via an external file.
- UNDO and REDO management (CTRL+Z and CTRL+Y) in Virtual Reality.
- Creation of Unity 3D particles.
- VR measurement visual system.
- Merging and creation of 3D meshes for calculation optimization.
- Management of the exploded view of a group of 3D objects in Virtual Reality.
- Software license management via the internet.
- Development of a PDF data exporter from Unity3D.
- Possibility of exchange for handover (sales/client) through a VR and PC user.
Use of Vuforia with a marker for Augmented Reality.
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Education
- Master's in Management of 3D Interactive TechnologiesArts et Métiers ParisTech - National Institute of Arts and Crafts (Laval)2018
- Bachelor's in Computer Graphics and Interactive MediaCatholic University of the West of (Laval)2016
Certifications
- Unreal Engine 5: One Course Solution For Niagara VFXUDEMY2024
- Multiplayer Virtual Reality Development with UnityUDEMY2021