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Quentin LetrenQL

Quentin Letren

Unity & Unreal Developer | Gamification | AI VR

€400/day
Calais, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Quentin

đź“‚ Learn more about me:
  • Website : quicklib.fr
  • Full Portfolio : quicklib.artstation.com
  • Linkedin : linkedin.com/in/quentin-letren-160395119
  • My tools on the Asset Store : assetstore.unity.com/publishers/85905
  • My tools on Fab : fab.com/fr/sellers/Quick%20Lib
Developer of interactive digital content and tools.
Depending on your needs, I can assist you in designing:
  • ✨immersive experiences,
  • 🎮educational games,
  • ⚙️productivity or training focused.

Expert in interactive solutions, I transform your ideas into high-performing and innovative tools, whether for PC, Android applications or immersive VR experiences.

🎯 What I can offer you :
  • Subcontracting development for your ongoing projects.
  • Research and development: exploration of new ideas or technical concepts.
  • Creation of applications and prototypes: tailor-made interactive solutions.
  • Custom shaders and mechanics to enhance your graphic or technical projects.
  • Digital transformation: modernization and digitalization of your existing tools.
  • Serious gaming: gamification for training or communication.

đź”§ Technical Details:
  • Software: Unity 3D Developer since 2015, with experience on Unreal Engine 5.
  • Cross-platform applications: PC, Android tablets, interactive screens, VR headsets (Meta Quest 2 and 3, HTC Vive, Vive Pro).
  • Custom tools: Creation of editor tools in Unity to optimize your workflows.
  • Multiplayer: Expertise with UNet, Photon (Unity) and LAN (Unreal Engine 5).
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • MDNI
    TECHNICAL MANAGER / DIGITAL FACILITATOR
    September 2019 - November 2024 (5 years and 2 months)
    Calais, France
    • Creation of applications with Unity and Unreal Engine :

    • Educational VR Escape Games : Development of multi-user games on Meta Quest 2 and 3 for middle school students in priority areas, in partnership with the National Education system and the city of Calais.

    • Heritage Valorization : Development of a multi-user VR escape game on the history of Calais in partnership with AMVPAC and the city of Calais.

    • Themed VR Experiences : Creation of solo immersive experiences (The Little Prince, Charlie and the Chocolate Factory, Harry Potter, etc.) for Cycle 3 students (grades 4-5).

    • Educational Tablet Games : Development of solo and multi-user educational games on tablets for Cycle 2 (grades 1-3) in English, in partnership with the Language School and the National Education system.

    • Mini-games for interactive projectors : Creation of themed mini-games (Christmas, Winter, Halloween).

    • Mobile English Escape Game : Design of a workshop and an Android tablet application for an English escape game, in partnership with the Language School, SITAC (Calais Opale Bus), the city of Calais, and Calais Promotion. This 15-minute escape game is created in the "CONNECT'IN" bus for priority areas.

    • Discovering Digital Professions : Development of a tablet and PC application combining mini-games and personality tests, allowing users to discover digital sectors (studies, salaries, personality type). Used by France Travail and in schools.

    • Augmented Reality for Christmas : Creation of an Android and iOS application for the Calais Cœur de Vie shopping center, allowing visitors to take photos with an Augmented Reality Santa Claus during the Covid-19 period.
    • Training and Facilitation :
    • Creation and facilitation of workshops on Unity, Unreal Engine, Blender, Scratch.
  • JHH APPLICATIONS
    UNITY VR DEVELOPER
    January 2019 - April 2019 (4 months)
    Bordeaux, France
    Development of applications for real estate development in Virtual Reality:
    • Interactions, animations, instantiations, and dynamic changes of furniture textures.
    • VR user interface management.
    • Asset bundle management.
    • VR measurement visual system.
    • Management of user interaction permissions (teleportation/creation).
    • Use of Unity3D and VRTK asset.

    Travel for installations of a Virtual Reality system in France and abroad. (Germany, England, Switzerland).

    Telephone support and remote computer control (TeamViewer).
  • INOD
    REAL-TIME 3D DEVELOPER R&D
    April 2018 - September 2018 (5 months)
    Laval, France
    Development of applications and scripts for Virtual Reality:
    • Real estate development with two HTC Vive headsets on a network and one PC user (texture changes, furniture instantiation, visualization of the other user, sales/client management, user grouping, interaction permissions/removals).
    • Saving changes made in a 3D scene via an external file.
    • UNDO and REDO management (CTRL+Z and CTRL+Y) in Virtual Reality.
    • Creation of Unity 3D particles.
    • VR measurement visual system.
    • Merging and creation of 3D meshes for calculation optimization.
    • Management of the exploded view of a group of 3D objects in Virtual Reality.
    • Software license management via the internet.
    • Development of a PDF data exporter from Unity3D.
    • Possibility of exchange for handover (sales/client) through a VR and PC user.

    Use of Vuforia with a marker for Augmented Reality.

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Education

  • Master's in Management of 3D Interactive Technologies
    Arts et Métiers ParisTech - National Institute of Arts and Crafts (Laval)
    2018
  • Bachelor's in Computer Graphics and Interactive Media
    Catholic University of the West of (Laval)
    2016

Certifications

Skill set

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