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Quentin FranchiQF

Quentin Franchi

Godot, Unity, C# Developer

€300/day
40 projects
Lambesc, FR
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Quentin

Passionate about creating tools and video games, I mainly work on video game and desktop application projects.

I am proficient in Godot Engine with 6 years of experience, Unity Engine with 10 years of experience, and Unreal Engine 5 with approximately 1.5 years of experience.

Over the years, I have had the opportunity to work on various types of projects. Some projects involved frameworks, technologies, or features that I had not yet had the chance to learn.

I am learning new technologies and languages like Rust in my free time, which could be useful in the field for my clients' various missions.

I can ensure proper functioning on Linux, Android, and Windows. However, I do not have an iPhone, Mac, or VR equipment, so I cannot yet properly test applications and games for these platforms.

Feel free to contact me if you would like more information and perhaps to work together!

  • English

    Fluent

  • French

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Balthasar Truffaut
    Exceptional Convoy Trajectory Simulation
    TRANSPORTATION
    May 2023 - May 2024 (11 months)
    I am working on a mission as a programming consultant in Blueprint and C++ on Unreal Engine 5. My job is to help the project team create a simulator for exceptional convoys that needs to be as accurate as possible to minimize the time and costs of preparations for a route. As this is my first time on Unreal Engine 5, I have been able to familiarize myself with its various systems and C++ programming on it.

    Unreal Engine 5 C/C++ Programming
  • Ender Ocean
    Malt logoOn Malt
    Simulator Improvement
    VIDEO GAMES AND ANIMATION
    March 2022 - July 2022 (4 months)
    Télétravail
    My work on this project involved taking an existing project and adding the various systems to turn it into a video game.

    - Overall improvement of the existing project. (Input and scene management)

    - Creation of basic systems: missions, objectives, physical interaction with the environment.

    - Integration of UI, sounds, and music.

    - Communication via a REST API for player rankings
    Godot Linux GDScript Git
  • Monolithe Studio
    Malt logoOn Malt
    Development of an iOS/Android Mobile and Native Windows/Mac Application
    September 2021 - December 2021 (3 months)
    Télétravail
    My work involved creating a complementary application/game to the board game MNEMOSIA. Although it is quite simple, all the systems had to be created within the Unity engine.

    Among these systems were:

    - Use of the smartphone's gyroscope to view a 360-degree scene and, of course, allow platforms without it to have similar behavior.

    - Integration and adaptation of the game's interface, as it is available on mobile platforms and standalone on desktop computers, requiring adaptation to the most common screen sizes.

    - Integration of multi-language support to display the game in the two requested languages.

    A pleasant project that allowed me to learn a bit more about the history!
    C# Video games Unity Git

Reviews

4.9

Out of 34 ratings

P

Paul

Kinetix

Reviewed on 6/16/2023

Great mission with Quentin who tested the integration of our Emote SDK. Delivered on time, very good communication.
E

Ender

Ender Ocean

Reviewed on 6/16/2022

Always top-notch!

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Education

  • BAC STI2D SIN
    Sainte Foy-Les-Lyon, France
    2017
    Baccalauréat Sciences et Technologies de l'Industrie et du Développement Durable option Système d'Information et Numérique. Principalement focalisé sur l'informatique et l'électronique.

Skill set

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