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Quentin BurtonQB

Quentin Burton

Unreal Engine Developer specialized in XR

€500/day
Namur, BE
3-7 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Quentin

Unreal Engine developer for 4 years, I have specialized in XR. Make no mistake! This means I can do the job of a classic developer, and if XR expertise is needed, I am also competent!

My expertise ranges from creating a prop in Blender, to texturing it in Substance Painter, then its final integration, "rigged" if necessary, in Unreal Engine. I then program interactions with this prop.

I am also capable of integrating AI within Unreal Engine, thanks to the integration of the llama.cpp inference engine in the game engine, and making it perform actions based on the context.

I also specialize in creating multi-user applications, with a quality technical choice on the back-end (Unreal, Python, C++, ...) depending on the type of application.

Finally, I always keep up to date with software versions, and I use the new features available to make my job easier.

If you have any questions, do not hesitate to contact me. I will be happy to answer you.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Namur (up to 50km)

Experience

  • UCLouvain
    XR Developer in University Lab
    RESEARCH
    April 2023 - March 2025 (1 year and 11 months)
    Louvain-la-Neuve, Belgium
    Lead developer on various scientific research projects.

    Development of:
    - XR Training for the Industry of the Future; Multi-user application used in various workshops to raise awareness among industrialists about Industry 4.0, the digital transformation of industries.

    - XR Driving Simulator: Application connected to a real simulator (Fanatec), aiming to prototype car interfaces and use them while driving.

    - Various prototype projects; notably on Magic Leap's augmented reality glasses.
    Unreal Engine 5 XR Research and Development Back-End Development Prototyping
  • UCLouvain
    UX Unreal Engine Course Assistant
    EDUCATION AND E-LEARNING
    January 2023 - March 2025 (2 years and 2 months)
    Louvain-la-Neuve, Belgium
    UX course assistant using Unreal Engine. Students were introduced to the basic concepts of UX through the game engine.

    Through this experience, I demonstrate that I have a pedagogical inclination and a sufficiently advanced understanding of my work to teach it.
    Unreal Engine 5 UI/UX Design Blueprint Pedagogy Higher Education
  • UCLouvain
    XR Crystallography Cell Viewer - Multi-user
    EDUCATION AND E-LEARNING
    April 2025 - Today (1 year and 4 months)
    Louvain-la-Neuve, Belgium
    Creation of an XR cell viewer. The project's aim is to study and teach crystallography to chemistry students, with XR support allowing visualization of animated cells at the atomic level, performing operations on different atoms such as measuring the distance between two atoms, displaying dynamic vectors representing atomic speed at a given time, etc.

    This application is multi-user compatible.
    XR Unreal Engine 5 Chemistry Multiplayer Higher Education

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Education

  • Master[60]
    UCLouvain
    2022
    Master[60]
  • Master[120]
    UCLouvain
    2023
    Master[120]

Skill set

Categories