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Pierre-Cédric ThomartPT

Pierre-Cédric Thomart

Video Game Developer, Unity3D

€600/day
Lyon, FR
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Pierre-Cédric

Video Game Developer since 2005, I started with PHP and web games on Prizee.com. I then joined Little Worlds Studio where I developed mainly in C++ and C# on DVD, Nintendo DS, PC, Facebook, and mobile.

In 2014, I ventured into Bigpoint, a well-established web publisher looking to enter the mobile market. With Bigpoint, I participated in the release of several games: Hocus Puzzle and Axon on Mobile, and also Zoozle Blitz on Facebook Instant Game.

In 2018, with colleagues, we decided to take the leap and created Rerolled Studio. We have already released Game Kingdom, an online multiplayer free-to-play party game on mobile.

This is my history. Personally, I am a curious person who enjoys facing new challenges, I like to think deeply and provide solutions.

I have become a Unity expert over time, and I can also easily adapt to other languages and environments.

Feel free to contact me.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • Rerolled Studio
    Lead Programmer
    VIDEO GAMES AND ANIMATION
    October 2017 - Today (8 years and 7 months)
    Lyon, France
    Rerolled studio is the studio I co-founded. I hold the position of President, but primarily that of programmer. I am in charge of all technical aspects and especially the technical realization of our games.
    We developed Game Kingdom, an online multiplayer game using Unity, with a server component in PHP/SQL.
    Unity 3D C# PHP SQL
  • Bigpoint
    Senior/Lead Programmer
    VIDEO GAMES AND ANIMATION
    July 2014 - October 2017 (3 years and 4 months)
    Lyon, France
    I worked on various projects, mainly mobile: Hocus Puzzle and Axon, but also Facebook with Zoozle Blitz. I will focus on one task:
    - Axon is a logic puzzle game. I implemented a tool that generates puzzles and, more importantly, solves them by identifying difficulty, required techniques, the appearance of difficulty spikes within the level... All this in collaboration with the designer to offer the best possible player experience.
    Unity 3D AI Android iOS
  • Little Worlds Studio
    Lead Programmer
    VIDEO GAMES AND ANIMATION
    February 2006 - June 2014 (8 years and 4 months)
    Lyon, France
    DVD Developer
    Lead Programmer Nintendo DS in C++, 4 games released (Fahrschule, Galop 1-4, DJ Life, Super Profs)
    Lead Programmer PC in C++, 1 game released (Fashionallia)
    Lead Programmer Mobile Unity 3D, 4 games released (MotoRacer, North vs South, Pirates vs Corsairs, Mana Crusher)
    C++ C# Unity 3D Android iOS PHP

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Education

  • Technical Commercialization Diploma
    IUT Montlucon
    2002
  • Computer Science Diploma with Digital Imaging Option
    IUT du Puy en Velay
    2004

Skill set

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