About Pierre
French
Native or bilingual
English
Fluent
Experience
- Games Of ForgeGame DirectorVIDEO GAMES AND ANIMATIONJanuary 2025 - Today (1 year and 7 months)Chagny, FranceAs Game Director on Herd, I lead the vision, design, and production of an innovative game blending competitive deckbuilding and a real-time music system.I am involved in the entire product lifecycle, from concept definition to playtesting and pre-launch phases.My responsibilities include:Product Vision Definition: Designing the positioning, gameplay pillars, and player experienceGame & System Design: Creating core mechanics (1v1 duels, resource systems, scoring rules, deck structures) and balancing gameplayProduction Leadership: Coordinating a multidisciplinary team (development, art, sound design), prioritizing, and monitoring iterationsCreative Direction: Ensuring alignment between gameplay, art direction, and sound identity for a coherent and differentiating experiencePlaytests & Iteration: Organizing testing sessions, analyzing player feedback, and adjusting game feel, clarity, and retentionProduct & Business Structuring: Defining the economic model, preparing investor materials (pitch deck, business plan), and market launch strategyThe project underwent a major strategic evolution, pivoting from an RPG to a deckbuilder. This allowed us to leverage the strengths of the music system while improving the game's clarity, strategic depth, and testability.This experience has allowed me to strengthen key skills: product vision, strategic decision-making, team management, and rapid iteration, in a context of original creation and strong innovation.- Definition of product vision and gameplay pillars- Leadership of a multidisciplinary team- Structuring of the product and economic model- Organization of playtests and iterations- Successful strategic pivot (RPG → deckbuilder), improving clarity, testability, and market potential
- NOELSE
On Malt
JIRA ConsultantBANKING AND INSURANCESeptember 2024 - October 2024Paris, FranceBy reorganizing production processes and the company's JIRA, I was able to implement all the necessary tools for daily production monitoring.Implementation of production tools for the delivery team, Jira swimlanes and automation, roadmap, and pacing/production monitoring tools. - LaguildLaguildTECHSeptember 2024 - Today (1 year and 11 months)Paris, FranceProject Manager, Product Owner for Laguild. We work on various software and tech projects, and I have worked on highly technical software projects including AI. I handle requirements analysis, writing user stories and their specifications, developing client contracts, and daily monitoring of application development.My mission is part of a product structuring context, with a strong need to clarify the vision, align stakeholders, and streamline production cycles.I have notably contributed to:Redefining the product framework: clarifying objectives, formalizing the vision, and structuring key featuresImplementing an adapted methodological approach: introducing story mapping, structuring design phases, and clearly separating functional needs from technical solutionsImproving team/client collaboration: implementing more effective rituals, better synchronization between remote teams, and clarifying rolesSupporting product design: scoping features, working on user journeys, and improving the overall product clarityEnhancing deliverable quality: structuring design documents, scoping UX/UI expectations, and better articulation between product and art directionI have been able to provide real value on key challenges: alignment, product clarity, and operational efficiency, in a hybrid environment combining educational, UX, and gamification aspects.
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Education
- Master JMIN Project ManagerENJMIN2022Un Master spécialisé dans la gestion de projet pour le jeu vidéo
- Master of Teaching and Training ProfessionsUniversity of Burgundy2016Master MEEF mention Sciences Economiques et Sociales