You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Phillip GerringPG

Phillip Gerring

Senior Software Architect / Engineer

€700/day
Santa Fe, US
15+ years

Average response time: 1 hour

About Phillip

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • DOLBY LABORATORIES, INC.
    Senior Staff Software Engineer, Embedded Systems
    October 2013 - January 2026 (12 years and 3 months)
    San Francisco, CA, USA
    • Architected and delivered C/C++ software across multiple codebases for products and licensing kits, supporting 6 product lines and improving code reuse across teams.
    • Refactored the ITU-R BS.1770-4 loudness algorithm for distributed cloud execution, reducing processing time by 90% and enabling parallel execution at scale.
    • Architected and implemented Dolby Atmos content creation, encoding, decoding, and transcoding applications, including Sony PlayStation integration and partner sample code used by three other strategic partners.
    • Contributed to AC-4 prototype and demonstration systems for ATSC 3.0.
    • Supported internal and industry standards development, contributing to ADM, S-ADM, PMD, the Dolby C++ coding standard, and Conan-based build best practices adopted across all engineering teams.
  • THOMSON REUTERS
    Senior Technologist
    December 2011 - September 2013 (1 year and 9 months)
    San Francisco, CA, USA
    • Extended a high-throughput fundamentals analytics engine using C++, Boost, C#, lex/yacc, and SQL Server on Windows, adding new end-user capabilities and improving workflow efficiency.
    • Designed and implemented the core knowledge representation and equation processing systems for a similar M&A / deals system, enabling new workflow capabilities.
    • Ported an analyst estimates system from daily batch processing on Linux to a real-time Windows platform, enabling always-current estimates for end users.
  • AVID TECHNOLOGY, INC.
    Senior Principal Software Engineer
    January 2008 - November 2011 (3 years and 10 months)
    Daly City, CA, USA
    • Developed features and resolved defects in Pro Tools, a globally used DAW for professional sound recording, editing, and mixing, improving product stability and user experience. Multi platform C++ and GUI on Windows and Macintosh, using Microsoft Visual Studio and XCode.
    • Became the resident expert on AAF interchange between Pro Tools and Media Composer, implementing stereo/surround track interchange and surround panner automation.
    • Co-designed and implemented hardware set-up software for the HD OMNI interface.
    • Supported a new offshore team launch and training in Kiev, Ukraine.

Recommendations

Be the first to recommend Phillip

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • MS, Computer Science
    Stanford University
    MS, Computer Science
  • AB, Italian
    Stanford University
    AB, Italian

Skill set

Categories