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Philipp RussoPR

Philipp Russo

Photogrammetry Expert

€650/day
Hagen, DE
8-15 years

Average response time: 1 hour

Freelancer profile translated to English.
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About Philipp

I am a Photogrammetry Artist with over 10 years of experience in the games industry, including 5 years at Quixel / Epic Games. I help studios and teams transform real-world objects into extremely detailed 3D assets – scan-based, PBR-ready, optimized for Unreal Engine 5. My focus is on organic materials, foliage, nature assets, and modular environments. I offer complete packages: from raw scans to finished, game-ready assets including retopo, UVs, LODs, and consulting. Do you need quality that's ready to use immediately? Then you've come to the right place.

  • German

    Native or bilingual

  • English

    Native or bilingual

Remote only
Primarily works remotely

Experience

  • Self Employeed
    3D Artist
    January 2016 - Today (10 years and 5 months)
    Working on multiple Games (also unannounced Games) Working in multiple 3D Fields like Environment Art or Hard Surface
    3D modeling organic sculpting Zbrush Unity 3D Unreal Engine 5
  • Gunzilla Games
    Principal Biome Artist
    January 2024 - January 2025 (1 year)
    Working on the look of the Biomes Creating Nanite and non-Nanite Foliage Supporting and Onboarding new Team Members
  • Epic Games - Quixel
    Photogrammetry Artist
    January 2019 - January 2023 (4 years)
    Creating Assets for the famous "Megascans" Library Researching and planning new Methods of Image and Drone Capturing Writing internal Documentations

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Education

  • Game Art & 3D Animation (Diploma)
    SAE Institute Bochum
    2014
    Game Art & 3D Animation (Diploma)

Skill set

Categories